Humankind Game by Amplitude

Given the quality of Amplitude's other games, I suspect Humankind will be better than Civilization IMO.
 
Given the quality of Amplitude's other games, I suspect Humankind will be better than Civilization IMO.
I'm not sure that "better" will be true, but I hope each will be at least comparable to one another while being able to distinguish themselves from one another. I admire the ambition and scope of HK and am very excited to play it, but I think it won't be a perfect equivalent and that even though they are in a similar genre they may scratch slightly different itches.

I am also wary of the ambition because it can lead to overexpecations/the perception of underperformance, so I will watch with cautious optimism.
 
Given the quality of Amplitude's other games, I suspect Humankind will be better than Civilization IMO.
Well if you really like Amplitude's style than that should certainly be true.

But I feel that is about the same as saying that given the quality of Paradox's other games EU is better than Civ. That is certainly the case for some people and they share a similar topic, but I don't think many that play both think they feel all that similar. HK, by all accounts, looks like the Endless series but with an actual historical spin. My thought is the same, that even though it occupies a similar topic as Civ it will feel very different to play. So if you are an Endless fan this should be a great game, but I doubt this cannibalizes the Civ playerbase anymore than an Endless Legend 3 would have.
 
Mhrrm, I'd like to keep an eye on it, but not seriously invest in it yet, since its still so far away and I dont want to get hyped too much... are we going to get another board on this forum for it or something?^^

It sure looks interesting, just not too happy about the EL style combat, but it might work if its not as ...plain and automatic as in actual EL.
Not looking forward to EL style unit upgrading with singular items though, yuck! If that's included I hope it's at least like in AoW: Planetfall with each mod being special and not just +x attack or defense.
 
My thought is the same, that even though it occupies a similar topic as Civ it will feel very different to play. So if you are an Endless fan this should be a great game, but I doubt this cannibalizes the Civ playerbase anymore than an Endless Legend 3 would have.

I think HK could definitely steal players from the civ playerbase. The reason is because HK has the same "stone age to space age" historical setting as civ. So HK is in the same house as civ. The thing with Endless Legend is that while it shared some 4X similarities with civ, it had a lot of fantasy elements that made it a different game entirely. There was no overlap there. HK and civ do overlap eventhough they may have some different game mechanics.

The key will be how the game plays. If HK is more "grand strategy" and tries to follow real history too much then I could definitely see civ players staying with civ since they prefer more the "what if" history of civ games. But if HK plays a lot like a civ game, just with different graphics and different mechanics, then I could see it stealing civ players. It also depends on good HK is. If the game is not that good, and releases with bugs and missing features, then no, it won't steal civ players. If HK is super good and super addictive and has that "just one more turn" feel, then yes, it will steal civ players.
 
It sure looks interesting, just not too happy about the EL style combat, but it might work if its not as ...plain and automatic as in actual EL.
Not looking forward to EL style unit upgrading with singular items though, yuck! If that's included I hope it's at least like in AoW: Planetfall with each mod being special and not just +x attack or defense.

Is that confirmed about EL combat and unit upgrades? Or is it just an assumption because it is the same company making this game? I've not checked out all the previews yet.

Personally, I am very intrigued about tactical combat because I've long been interested in civ having separate tactical combat. Civ6 combat does not feel right to me. But I agree that simply porting the EL combat to HK would not quite work since it can be plain and automatic. Hopefully, if Amplitude does base combat on EL, they change it enough to fit with the historical nature of HK. The tactical combat in AoW: Planetfall looks really good and I think could definitely work in a civ game.

In terms of unit upgrades, again, I think they would need to tweak things a bit since a direct port from EL would not quite work in the historical nature of HK. But customizing units could be interesting. I can see the value in it depending on how it is implemented. Imagine being able to pick between a curved sword or a short sword to give your infantry a different bonus in combat? That could be much more interesting and add more variety than the generic units we have in civ where every civ has "swordsmen" or "knights".

But I know that the ideas of customizing unit upgrades and tactical combat have long been debated on these forums. So it will be very interesting to finally see a civ like game with these ideas.
 
The key will be how the game plays. If HK is more "grand strategy" and tries to follow real history too much then I could definitely see civ players staying with civ since they prefer more the "what if" history of civ games.

I feel like this distinction is given too much credence in general. Here are some "grand strategy" outcomes:

Spoiler :


EU 4: Philippine island nation of Cebu vs the world:


CK 2: Sri Lankan nation defeats simultaneous Sunni/Shia jihads and claims the holy land for itself, converting nearly all of the Middle East to Buddhism. After unifying India of course:



HOI 4: Mongolia gets a hankering to participate more in WW2:





If these "follow history too much", I'd hate to see what following history too little looks like. Yet they're games and this is all well within the design of the mechanics. IMO much more relevant is your reasoning about how good HK turns out to be. If HK is a good game it will steal a lot of the civ player base, which is what *should* happen in that scenario. We'll see how good it actually is once it's released.
 
I am also wary of the ambition because it can lead to overexpecations/the perception of underperformance, so I will watch with cautious optimism.
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me too.
 
I feel like this distinction is given too much credence in general. Here are some "grand strategy" outcomes:

Spoiler :


EU 4: Philippine island nation of Cebu vs the world:


CK 2: Sri Lankan nation defeats simultaneous Sunni/Shia jihads and claims the holy land for itself, converting nearly all of the Middle East to Buddhism. After unifying India of course:



HOI 4: Mongolia gets a hankering to participate more in WW2:





If these "follow history too much", I'd hate to see what following history too little looks like.

I think he was trying to distinguish games like Paradox's in which you play around with mechanics that are relevant to the era in which it's set vs. mechanics that apply to every era.
 
Is that confirmed about EL combat and unit upgrades? Or is it just an assumption because it is the same company making this game? I've not checked out all the previews yet.

I think its an assumption that was discussed earlier in the thread. There also is a screenshot showing what is assumed to be tactical combat
 
I think he was trying to distinguish games like Paradox's in which you play around with mechanics that are relevant to the era in which it's set vs. mechanics that apply to every era.

My point is that Pdox fans like to claim this about their games a lot more than these things are actually present in their games. Something like "coalitions" is "relevant to EU 4's era", but the game's mechanical implementation of that is about as realistic as casting a chain lightning magic spell; there are zero actual historical examples in both cases.

But if we're just "inspired by history" while openly disregarding nearly every significant constraint in history, that's still in the realm of Civ after all.
 
I think its an assumption that was discussed earlier in the thread. There also is a screenshot showing what is assumed to be tactical combat

According to the devs, combat is more hands-on than the Endless games. Since I'm not familiar with EL or whatever, I can't really guess what that means though.
 
According to the devs, combat is more hands-on than the Endless games. Since I'm not familiar with EL or whatever, I can't really guess what that means though.

The devs confirmed that the HK combat will be like in Endless legends but if you want you will be able to manually control units in battle.

EDIT: nvm, i was wrong apparently (thanks SupremacyKing2)
 
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According to the devs, combat is more hands-on than the Endless games. Since I'm not familiar with EL or whatever, I can't really guess what that means though.

I have some hands on experience with EL. In EL, the player has the choice between auto resolving combat, letting the computer control tactical combat or manually controlling tactical combat. In manual tactical combat, the player just moves units on a small grid and shoots at enemy units. Imagine chess but on a small 4x4 grid. You move the queen and take a few ranged shots at the knight, move the pawn and take a few ranged shots at the bishop etc...

"Hands-on" is a good sign. Hopefully, it means that the tactical combat will be more involved. I know AoW: Planetfall is more involved as it involves a bigger tactical map with more obstacles for cover. The tactical maps are actually quite gorgeous. This is an example of a tactical map.

1565119626_age-of-wonders-planetfall-2.jpg


Tactical combat is a lot like x-com but with full units instead of single soldiers. But units have special abilities, can take cover etc... I am hoping HK combat will be like that. It would be glorious to have units fighting x-com style in a fully rendered enemy village or base.
 
Civilization bingo for 19 of 60 cultures:
https://www.games2gether.com/amplit...me-gorgeous-looking-faction-cards-from-stream

Starter for 10:
(1) Assyrian, (2) Babylonian, 3) Egyptian,
(4) Harrapan, (5) Hittite, 6) Mycenaeans?,
(7) Nubian?, (8) Mayan?, 9) Phoenician/Carthaginian?,
(10) Tang Dynasty?, (9) Greek, (10) Goths/Gauls?,
(13) Persian, (14) Roman [Colosseum], (15) Franks? [Medieval],
(16) Khmer [Angkor Wat], (17) Viking, (18) Ming Dynasty? [Great Wall],
(19) German (U Boat)

If these are from the stream then I guess the answers are in there too.

Equivalent Humankind forum thread here.

6 is definitely Mycenaean. The bronze collar armor, the boar tusk helmet, the figure-8 oxhide shield. The picture is a tour de force of Mycenaean archaeological finds.

15 is Frankish, specifically Merovingian, judging by the 'Burger King' crown. I'm not sure if they would use the term Franks or Merovingian in the game. I'm leaning towards the latter to avoid confusion with the HRE, which was name-dropped in the livestream I believe.
 
Just wanted to add my two cents - I'm very excited for this game!

As much as I love the idea of controlling iconic leaders from throughout history, and the diplomatic implications of that system, I am excited that Humankind seems to be doing away with this for the most part. Not only does it allow myself as a player more imaginative freedom, but it also means that civilisations and cultures that do not have known leaders can be incorporated into the game without issue, such as the Harappan Civilisation! ^^

Furthermore, the art direction looks fantastic for the most part (the mammoth models could be improved in my opinion), especially the cards associated with each culture, and I love how the cities sprawl in such a natural fashion! The UI is also a vastly superior to Civilization VI's from what I've seen. Now all I need to see is how the gameplay works...
 
I have some hands on experience with EL. In EL, the player has the choice between auto resolving combat, letting the computer control tactical combat or manually controlling tactical combat. In manual tactical combat, the player just moves units on a small grid and shoots at enemy units. Imagine chess but on a small 4x4 grid. You move the queen and take a few ranged shots at the knight, move the pawn and take a few ranged shots at the bishop etc...

It was actually 8x9.

maxresdefault.jpg


Here it seems a bit bigger:

ss_8917cb86fa0812cf54038183eda3c1fba0b69334.600x338.jpg


From the devs:

"To clear things out, your armies are represented by 1 unit on the map. But when you engage in combat, all the units contained in both armies deploy on the map.

It is similar to Endless Legend in that regard. BUT this time we are going full tactical!! We'll reveal more about battles in time :)"
 
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