- Joined
- Apr 11, 2011
- Messages
- 11,902
Because it is about getting the right reception for your product at release and you do need to test the water and turn a few taps.Why did they announce it so soon?
Because it is about getting the right reception for your product at release and you do need to test the water and turn a few taps.Why did they announce it so soon?
I'm not sure that "better" will be true, but I hope each will be at least comparable to one another while being able to distinguish themselves from one another. I admire the ambition and scope of HK and am very excited to play it, but I think it won't be a perfect equivalent and that even though they are in a similar genre they may scratch slightly different itches.Given the quality of Amplitude's other games, I suspect Humankind will be better than Civilization IMO.
Well if you really like Amplitude's style than that should certainly be true.Given the quality of Amplitude's other games, I suspect Humankind will be better than Civilization IMO.
It better be, to make up for the lame name they chose for it.Given the quality of Amplitude's other games, I suspect Humankind will be better than Civilization IMO.
My thought is the same, that even though it occupies a similar topic as Civ it will feel very different to play. So if you are an Endless fan this should be a great game, but I doubt this cannibalizes the Civ playerbase anymore than an Endless Legend 3 would have.
It sure looks interesting, just not too happy about the EL style combat, but it might work if its not as ...plain and automatic as in actual EL.
Not looking forward to EL style unit upgrading with singular items though, yuck! If that's included I hope it's at least like in AoW: Planetfall with each mod being special and not just +x attack or defense.
The key will be how the game plays. If HK is more "grand strategy" and tries to follow real history too much then I could definitely see civ players staying with civ since they prefer more the "what if" history of civ games.
I am also wary of the ambition because it can lead to overexpecations/the perception of underperformance, so I will watch with cautious optimism.
I feel like this distinction is given too much credence in general. Here are some "grand strategy" outcomes:
Spoiler :
If these "follow history too much", I'd hate to see what following history too little looks like.
Is that confirmed about EL combat and unit upgrades? Or is it just an assumption because it is the same company making this game? I've not checked out all the previews yet.
I think he was trying to distinguish games like Paradox's in which you play around with mechanics that are relevant to the era in which it's set vs. mechanics that apply to every era.
I think its an assumption that was discussed earlier in the thread. There also is a screenshot showing what is assumed to be tactical combat
According to the devs, combat is more hands-on than the Endless games. Since I'm not familiar with EL or whatever, I can't really guess what that means though.
According to the devs, combat is more hands-on than the Endless games. Since I'm not familiar with EL or whatever, I can't really guess what that means though.
To be fair, I still enjoyed Spore for what it was, but they did not fully deliver. So this is the perfect example, right here.![]()
me too.
Civilization bingo for 19 of 60 cultures:
https://www.games2gether.com/amplit...me-gorgeous-looking-faction-cards-from-stream
Starter for 10:
(1) Assyrian, (2) Babylonian, 3) Egyptian,
(4) Harrapan, (5) Hittite, 6) Mycenaeans?,
(7) Nubian?, (8) Mayan?, 9) Phoenician/Carthaginian?,
(10) Tang Dynasty?, (9) Greek, (10) Goths/Gauls?,
(13) Persian, (14) Roman [Colosseum], (15) Franks? [Medieval],
(16) Khmer [Angkor Wat], (17) Viking, (18) Ming Dynasty? [Great Wall],
(19) German (U Boat)
If these are from the stream then I guess the answers are in there too.
Equivalent Humankind forum thread here.
I have some hands on experience with EL. In EL, the player has the choice between auto resolving combat, letting the computer control tactical combat or manually controlling tactical combat. In manual tactical combat, the player just moves units on a small grid and shoots at enemy units. Imagine chess but on a small 4x4 grid. You move the queen and take a few ranged shots at the knight, move the pawn and take a few ranged shots at the bishop etc...