I don't - just think they (Civ devs and devs of other 4X games) should try harder to add more (relevant) late-game content.
It's a tough job, because on the one hand you are almost guessing at what is relevant or going to be relevant, and on the other hand (at least this has been my experience in Civ VI) the game is all too often essentially over before you get to the last Era, so any work spent on 'end of game' developments is wasted. I would love to have a game whose elements are relevant right up to the end, but it doesn't usually happen that anything in the game is relevant by the end.
I did not (and never will) try to label anyone. That was purely a comment on how 'Eurocentric' has and is being used (even in this kindly forum) as if it's a faulty focal that need to be pointed out as much as possible (and changed...to what?).
There's nothing wrong with 'Eurocentric' when you are talking about Europe or Europe-inspired cultures/Civilizations (ie: North America and South America, modern Australia/New Zealand) - in fact, it's kind of Unavoidable. When talking abut a game that has been trying very hard to represent Global and multi-cultural developments over 6000 years (long before there was a recognizable 'Europe', in fact) anything that smacks of Euro or any other specific culture/civ Centricism is to be avoided since it is contrary to the global focus. That's my specific complaint about the Eras as they have been labeled and implemented.
Yes, I think they (Civ devs) got things a bit wrong when they changed from the previous Golden Age Game Mechanics - eg 'Era' became a big thing.
Eras are a useful mechanism for the lazy game designer, but they are less concrete on the 'historical ground' and much more volatile than the game assumes. Also important, I think, is that the Civ VI system implies that all Civilizations all over the world march in lock step from one Era to the next, which is, as stated, convenient for the game design but a complete Fantasy. IF they were going to design a fantasy game, then label it
Endless Civ and market it as fantasy, not as a 4x Historical game.
'Eurocentric' does not end in europe. the US is not any less 'Eurocentric' than european countries. any country that is so heavily influenced by the roman empire can be categorized as such i believe
oh by the way firaxis is US based?
You can make a case that in the 20th century all cultures everywhere began to acquire a 'European/Eurocentric' veneer on top of their original culture because of the global influence of European technologies and political and social theories (such as Democracy, Communism, Fascism, Socialism, Capitalism, etc)
I think that the physical location and nationality of the designers/teams at Firaxis is less important than the fact that the gaming market is overwhelmingly USA and Europe. After all, Amplitude, which is designing
Humankind, is based in France but I don't think you could tell that from their games like
Endless Legend or
Endless Space 2. If you are going to stay in a business, you aim your products at your customer base, wherever and whoever it is.