Elhoim
Iron Tower Studio Dev
I think it’s a totally valid concern.
The underlying systems are obviously the biggest novelty in the first few games, especially for a player coming from Civ 6. But ultimately a big part of the replay value, and let’s not forget, one of the headline features of Humankind, is how you choose cultures each era. If those cultures all end up playing the same way, there’s no point in there being 60 to combine! One of Civ 6’s strongest features for me is how your choice of Civ has a big impact on how you go about playing the game, and I think it’s a lesson Humankind should learn.
I don't disagree with you, my point was the complaint was about a minor part of a bigger system coming out of a culture card without any mechanics or numbers, which are what will set the civ as interesting or bland. Plus it's not you are going to play with the culture for 300 turns. Here are some with numbers:
Spoiler Culture Cards with Mechanics :

As FinalDoomsday said:
The legacy traits sound really impactful though, the fact you keep them for the rest of the game means you can make your own culture and power players will probably get a kick out of making powerful combinations. Most Civ 6 factions really don't feel that unique to play at least to me you'll get a unique unit or two that will be relevant for a little while. You you might get a bonus that's pretty nice that helps you along the way to your already chosen victory, or a bonus thats so situational you might never get to use it or you just get a map or situation that plays against your strengths or it plays so much in your favour you steam away.
Basically, the culture by itself doesn't need to be groundbreakingly interesting, as it would be 1/6th of your "Civilization". It's about mixing and matching different ones, creating "combos", and how you pile-up the different legacy traits to creating your own custom civ. And compared to Civ, you get 6 unique units to play around with, and 6 unique quarters (just noticed Trav'ling Canuck pointed out the same thing
