Thanks for all the clarifications, Cat.
We know that there was such a thing as Revolutions (or Revolts) if a city's stability dropped below 30, but at least my impression was that the consequences would be more typical city revolts in 4X: reduced output, maybe some neutral enemy units spawned. This sounds like something different, so I'm sure many of us will be keen to know how revolutions can happen (purely by player choice or also externally imposed) and what the consequences are (all/some civic points can be re-set; otherwise: cities lost? international relations reset? stability penalty?)
And, as usual, some questions on the topic at hand, this time religion:
Is there a potential for overlap and gameplay duplication? Maybe a bit, might be too early to tell. But it seems to have enough differences.
We know that there was such a thing as Revolutions (or Revolts) if a city's stability dropped below 30, but at least my impression was that the consequences would be more typical city revolts in 4X: reduced output, maybe some neutral enemy units spawned. This sounds like something different, so I'm sure many of us will be keen to know how revolutions can happen (purely by player choice or also externally imposed) and what the consequences are (all/some civic points can be re-set; otherwise: cities lost? international relations reset? stability penalty?)
And, as usual, some questions on the topic at hand, this time religion:
- Are tenets exclusive or can multiple empires pick the same ones?
- So, the threshold for additional tenets driven by the number of followers, rather than the faith bucket? Of course, indirectly, it might still be faith, given that it is used to spread the religion and convert more territories.
- The tenets for a given religion can never be changed, once selected, right?
Is there a potential for overlap and gameplay duplication? Maybe a bit, might be too early to tell. But it seems to have enough differences.