The Settler and Chieftain values are lower than the rest.Code:<TacticalOffenseMinCompletedPositions>17</TacticalOffenseMinCompletedPositions> <TacticalOffenseMaxCompletedPositions>23</TacticalOffenseMaxCompletedPositions> <TacticalOffenseMaxBranches>3</TacticalOffenseMaxBranches> <TacticalOffenseMaxChoicesPerUnit>3</TacticalOffenseMaxChoicesPerUnit> <TacticalDefenseMinCompletedPositions>7</TacticalDefenseMinCompletedPositions> <TacticalDefenseMaxCompletedPositions>23</TacticalDefenseMaxCompletedPositions> <TacticalDefenseMaxBranches>2</TacticalDefenseMaxBranches> <TacticalDefenseMaxChoicesPerUnit>2</TacticalDefenseMaxChoicesPerUnit>
Am I correct in my assumption that increasing TacticalOffenseMaxBranches and TacticalDefenseMaxBranches will give the AI more time to think?
It does not give more time to think directly, but it increases the number of possibilities the AI runs through, which does take more time.