Humble pie want's advice for war

777

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My situation:

I'm in war with Japan and I've succeed to get rid of most of Japan's army. When I started my army was little compared to Japan's. I produced 30-40 Longbows and I had an avarage army by then.

Huge fight was taken near town what I occupied from Japs and now my army is large compared to enemy, but I've lost most of my longbows. I still have 3-4 raiders, 2 cannons, about 17 longbows, few musketmans and an army.

But I've managed to take out 20-30 swords, atleast 6 crusaders and some med inf.

My people are starting to rambling, seems that they don't like my victorious invasion :rolleyes:

But the thing is, should I continue war and try occupy few towns from Japs or should I make peace and grow army larger and start new attack? Can I expect still tough resistance, though I've took most of Japs forces?

My ec isn't very good and I'm inventing Military Trad after 1 turn. This should make cavalry possible, but producing them will take time. I have Sun Tsu and Workshop, this makes things a little bit easier, since I can immediately heal my troops after occupy and upgrade troops half-price.
 
You probably are in Republic. People are unhappy because of war weariness. You'd better toss in the fight everything you have, quickly grab everything you can, then sign for peace (where, probably, you'll be able to extort an extra city or 2). Then, after 20 turns, you'll dispose of the rest.
 
So this is the first wave of WW?

I would go with tR1cKy and grab as much as I could out of the peace treaty. Assemble plenty of cavs, wait 20 turns and take out the rest.
 
@tricky: Yes, I'm with republick. Would it be wise to change to commies when I discover it? I have quite big nation.

@thetrooper: I wiped Indians out pretty early, ruled with 20 archers. I left one of their cities, didn't want to bother it because it is such a bad place. And I'll let them suffer near volcano :D This is first wave with Japs though...
 
Republic is good for quick military actions intermixed by periods of peace. If you are going to be constantly in a state of war, you'll be inevitably hit by war weariness.

If your empire grow larger, and you plan to be at war for a long time, it's good to go commie. Don't go fascist, that government will cause you more trouble than else.
 
Agreed, if you want to stay in Republic and WW just hit you, get your lux up to a point people aren't rioting anymore. Then push and take as much territory as you can but be quick about it and go probably no more then 5-6 turns (WW will only get worse). Then declare peace and get as many techs and cities out of the Japs as you can.

Now your period of peace will calm the people down as well as give you a chance to rebuild your army. Spend the next 20 turns getting temples and libraries in your newly conquered towns and building those Cavs.

As for Commie, as said, if you think you will be at war pretty much the rest of the game then make Commie a goal and beeline for that tech. A good time to switch to Commie would be right after you declare war on the Japs again (or near the end of that war), assuming you have enough forces to take them out without building reinforcements. You don't suffer WW in anarchy. Downside is the chance of a flip goes up under anarchy but just be ready with a couple Cavs to retake any city that flips.
 
Somewhere was said that commie is good choice for larger empires. Because it don't cause so much corruption/waste, true?
 
The corruption is spread amongst the cities in communism. So the unproductive cities become somewhat productive, but your most productive cities become a little less productive. It is very beneficial if you have many cities that are not productive, ie a large empire. The military police can keep people happy and there is no effects of War weariness.
 
Well, in general yes. There is a balance though. Commie has "communal" corruption. This means that all cities suffer the corruption equally vs all the others where your core if very productive but your far flung cities are basically useless.

So say under Demo one of your core cities has 1 shield of corruption out of 50 and a far away city has 9 shields of corruption out of 10.
Under Commie your core city might now have 4 shields of corruption out of 50 and the far away city will have 2 out of 10 corrupted. So under commie if empire wide you have 10% total corruptoin then basically every city has 10% corruption in it (more or less easiest way to explain it) vs. core cities being productive and far away cities being corrupted.

The other downside to Commie is you lose the trade bonus but you gain a lot more unit support and no WW.

So it's really a combo of your situation that will determine what you should be.

Personally if I am quite large and look to be a war a lot and have a large army I will go Commie. In my experience the only side effect is perhaps 1 turn less to get a tech. I still make as much money and of course now all my cities are productive. Just my experience.
 
The spirit of war is cheating. ----SunTzs
when i prepared for a war in AA, i produced more defensive units rather than offensive ones. in the situation like yous, i'd produce tens of pikemen rather then longbow men. I would produce a little army of offensive units, say, 7-8 longbow men. this army would be used to initiate the war, to try to capture a first city. then, the only thing left is just keeping producing pikemen and defending myself. believe me, pikemen defending behind city walls is unbeatable. thus, within several turns, the enemy would have sent all his elite units to death. then, with it's strength deceased to my level (or even weaker), even if i didn't have a strong military force, the enemy would be willing to sit down and talk about peace treaty. now it is the money which really matters. I would take this only chance to buy it's cities, using gpt. Of course, it would cost me some money, maybe several hundred gpt. But i would never let this treaty last for 20 turns. After a short period (maybe just one turn, depending on when i could send my defensive unit to the frontier), the peace would be terminated by me. thus, we start another round of such procedures.
Another thing is: one should have some mobile (offensive) units whenever he fights a war. he could use these units to grab poorly defended cities , and kill some high attacking- low defending units, such as longbow men.
 
Yeah, commie is better for larger empires, as the corruption/waste gets spread around.
 
@xiaoafei: you are probably playing unpatched vanilla. In patched version (+ expansions) the AS will never sell you cities, no matter how much money you toss in. And after 1 time you break peace before it expires, no one will you sell anything anymore for gpt, because your reputation is ruined forever.

Your defensive way to wage war is good in some situations, but has some drawbacks. No blitzkrieg-style offensive, slow expansion, no skirmishes possible, tiles pillaged & so on. Not counting that, if you're in Republic, your war weariness penalty will go up very quickly.
However, if you're in monarchy and want to stress a republican enemy with a long attrition war, this defensive posture may work well.
 
Allright, continueing war really made results. Seems that Japs don't have much of forces any more, since I've succeed to destroy their miserable counter-attacks. They've lost longbows, samurais and one crusader. Plus one leader popped out, I think I'll make cavalry army out of it.

I've destroyed 2 towns and took control 3 towns. I have good spot for two new towns, completed Heroic Epic and started Military Academy. This starts to go smoothly :)
Now would be good time to start peace negotiations, with good luck I can squeeze out of their techs. Whitch is valuable to me because war took most of my fundings. Though I have doubts that they don't have anything to me. Oh well money or luxuries does good too.

They have fundamentalism now as government so next question is: how fast Japs can rebuild army?

And dudes!

tfti.jpg

 
If you are going commie, I'd suggest you have courthouses and police stations already built in your current core cities. Otherwise you'll find they suddenly have a load of corruption and you'll need to build them anyway, but it'll be slower.
 
tR1cKy said:
You'd better toss in the fight everything you have, quickly grab everything you can, then sign for peace (where, probably, you'll be able to extort an extra city or 2).

Well I got from negotiations three cities and a tech. two of those were in two island, whitch have two tiles each of island :crazyeye:

Somebody said that you can draw most of enemy forces if you have unguraded settler wandering nearby. I noticed same thing too with unguarded cannon. It was absolutely mistake that I left cannon unguraded, but then I notice that AI took his forces out of nearby newly annexed city and tried to take pisky cannon itself.
I had nice deathtrap at that location and killed loads of samurais and crusaders. But damn I hate samurais, they're killer with their 4/4/2.
 
777 said:
They have fundamentalism now as government so next question is: how fast Japs can rebuild army?
It seems you're playing a mod of some sort. There's no Fundamentalism in the standard game rules. Cannot help on that. But, if there are no penalties due to the government, the shields needed to build a unit are always the same.
 
Fundamentalism is from one of the expansion packs, no mod. In Conquests for sure, can't remember if it started in PTW or not.

If he has Conquests then that will make Commie even more inviting since you can build police stations everwhere, build the Police HQ which acts as a second Forbidden Palace and the effectiveness of courthouses on corruption is increased.
 
bonscott said:
Fundamentalism is from one of the expansion packs, no mod. In Conquests for sure, can't remember if it started in PTW or not.
...
hmm... perhaps it's "feudalism" ?!?
 
Heh, well I remembered Fundamentalism from civ2. Yes it's feudalism.
 
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