RidetheSpiral23
C2C Map Team
- Joined
- Feb 28, 2012
- Messages
- 389
Thanks for listing those out for me Andy. Question for you. Did you set up the types of properties for the nomad demo? I was curious why fruit and hunts are separated and not just under the same category of food.
So it would probably make more sense to change it to this (below) if I wanted a type of terrain to have a limit of how much of that property it could hold.
Also does anyone know where you can edit the options for the defeat message trigger. I would like to play test some of the nomad start stuff with the AI not being able to build cities until later. If I turn bFound off on the band unit then I immediately get defeated once I end my first turn. If it is possible I would like to know where/how I could add it so that you are also defeated when you have below 1 band unit and obviously are not defeated if you have at least one.
So it would probably make more sense to change it to this (below) if I wanted a type of terrain to have a limit of how much of that property it could hold.
Code:
<PropertySource>
<PropertySourceType>PROPERTYSOURCE_CONSTANT_LIMITED</PropertySourceType>
<PropertyType>PROPERTY_FRUIT</PropertyType>
<iAmountPerTurn>2</iAmountPerTurn>
<iLimit>50</iLimit>
</PropertySource>
Also does anyone know where you can edit the options for the defeat message trigger. I would like to play test some of the nomad start stuff with the AI not being able to build cities until later. If I turn bFound off on the band unit then I immediately get defeated once I end my first turn. If it is possible I would like to know where/how I could add it so that you are also defeated when you have below 1 band unit and obviously are not defeated if you have at least one.