DarkFyre99
Prince
- Joined
- Jan 3, 2006
- Messages
- 419
With the inclusion of the espionage slider in BTS, it's really starting to look like to me that hybrid economies are even more viable than before.
Cottage economies, where the goal is to get as much commerce as possible and divide it up between the various sliders as needed, has become even more hammer heavy than before. To maximize your output, you need to build espionage multipliers, as well as gold and science multipliers. In addition, having to touch the culture slider to deal with unhappiness greatly hurts you economy.
Specialist/Farm economies still have that late-game "cottages are king" problem, and the AI tends to lag in techs now thanks to allocating part of their research to espionage, making lightbulbing and backfilling more problematic. Still the best strategy when you're planning an early domination win, though. Since your Civ is commerce poor, you can crank up the culture slider to generate more happiness. It requires the Pyramids for maximum effectiveness, unfortunately.
I've played several games now where cottages provide the bulk of my research as per CE, but specialists provide the gold, espionage, and occasionally culture points I need. I eventually switch to Caste System to run many merchants in my food heavy future Wall Street city, and one food heavy city becomes the HQ of my global spy network. When I settle/conquor a third food heavy city, I get a scientist city up and running as well, for my future Oxford city. My remaining non-production cities run a spy specialist from the Courthouse, and get cottaged per an CE. If I need more gold and have a fourth food-heavy city, it also goes the merchant route.
I've been putting the National Epic in my future Wall Street city, to turn out Great Merchants that can be settled/trade missioned, but I'm tempted to move it to my spy city to turn out more Great Spies. Especially since I sometimes have multiple merchant cities, but only one spy city.
Civic tend to be:
This strategy has many of the advantages of the Specialist economy, without the "universal sufferage" shock that comes from dropping out of Caste System. By that time, you should have Oxford and Wall Street built, so you can still run two cities with a lot of specialists. In addition, it isn't dependant upon the Pyramids and an early switch to Representation. Finally, this strategy minimalizes the number of civic switches, which is good for non-spiritual empires. Especially if you time things in order to make the switch during a Golden Age.
The main disadvantage of this strategy remains using the Culture Slider for happiness, in order to combat war-weariness. Since you still have a scientist city, your research doesn't take quite the hit that a pure CE does. In addition, finding three food-heavy cities can sometimes be problematic. Fortunately, spy specialist buildings come late in the game, so a heavily farmed city can work.
edited to correct for brain farts
Cottage economies, where the goal is to get as much commerce as possible and divide it up between the various sliders as needed, has become even more hammer heavy than before. To maximize your output, you need to build espionage multipliers, as well as gold and science multipliers. In addition, having to touch the culture slider to deal with unhappiness greatly hurts you economy.
Specialist/Farm economies still have that late-game "cottages are king" problem, and the AI tends to lag in techs now thanks to allocating part of their research to espionage, making lightbulbing and backfilling more problematic. Still the best strategy when you're planning an early domination win, though. Since your Civ is commerce poor, you can crank up the culture slider to generate more happiness. It requires the Pyramids for maximum effectiveness, unfortunately.
I've played several games now where cottages provide the bulk of my research as per CE, but specialists provide the gold, espionage, and occasionally culture points I need. I eventually switch to Caste System to run many merchants in my food heavy future Wall Street city, and one food heavy city becomes the HQ of my global spy network. When I settle/conquor a third food heavy city, I get a scientist city up and running as well, for my future Oxford city. My remaining non-production cities run a spy specialist from the Courthouse, and get cottaged per an CE. If I need more gold and have a fourth food-heavy city, it also goes the merchant route.
I've been putting the National Epic in my future Wall Street city, to turn out Great Merchants that can be settled/trade missioned, but I'm tempted to move it to my spy city to turn out more Great Spies. Especially since I sometimes have multiple merchant cities, but only one spy city.
Civic tend to be:
- Government: Hereditary Rule or Representation (with pyramids) early, with a switch to Representation later
- Legal: Bureacracy mid-game, with a switch to Free Speech late-game
- Labor: Slavery early, with a swtich to Caste System mid-game, and Emancipation late-game
- Economy: Merchantalism mid-game, with a switch to Free Trade late-game
- Religion: Organized Religion early, with a switch to Free Religion late-game. Theocracy mid-game if I'm planning on doing a lot of conquoring.
This strategy has many of the advantages of the Specialist economy, without the "universal sufferage" shock that comes from dropping out of Caste System. By that time, you should have Oxford and Wall Street built, so you can still run two cities with a lot of specialists. In addition, it isn't dependant upon the Pyramids and an early switch to Representation. Finally, this strategy minimalizes the number of civic switches, which is good for non-spiritual empires. Especially if you time things in order to make the switch during a Golden Age.
The main disadvantage of this strategy remains using the Culture Slider for happiness, in order to combat war-weariness. Since you still have a scientist city, your research doesn't take quite the hit that a pure CE does. In addition, finding three food-heavy cities can sometimes be problematic. Fortunately, spy specialist buildings come late in the game, so a heavily farmed city can work.
edited to correct for brain farts
