I am in the midst of making a mod...

Agent 009

Civ 4 Addict
Joined
Mar 28, 2006
Messages
346
Location
In a virtual Civ 4 Environment.
Hi All,

As the title says I am currently working on a massive project which will greatly increase the length of the game.

So far, I have made new techs, units, and revised the game speed. (Amongst other things) I won't go into too much detail so I don't spoil the surprise however I do have a few questions I was hoping I might find answers to.

The new units in my mod are currently using graphics from existing units. Unfortunately I have no way to make my own so I was forced to use others. One of the new units is the "Future Armor" and so I was needing new graphics for that got lucky and found one on this site.

What I am missing however, are graphics for the earlier new units and the other futuristic ones.

Names of units:

Bronze Swordsman, Bronze Maceman, Bronze, Spearman, Bronze Pikeman as well as Iron and Steel version of those four.

As for the future units that I am missing. I need graphics for The "Cyborg" and even a futuristic looking Jet and Stealth.

Subsequently, due to the expansive nature of my mod which contains a total of 125 techs, a new future era exists as well. Unfortunately, the city graphics don't change and remain as they are in the modern era. I've search this site for over an hour in hopes I could find something somewhere but to no avail I found nothing.

So, in saying all of that, my question is:

Can anyone help me get the graphics files I need, know where I could get them, or can make some for me? (Those who are able to assist will most certainly get credited for it upon the mod's release.) ;)

My mod is currently 2 weeks in developement and will be released regardless of whether I am able to get newer graphics or not. ;)

Thanks in advanced.
 
Well it looks like I won't need to get units afterall. :D

I finally figured out how to use Pakbuild... used the wrong option and so I was getting an error as a direct result...

Suffice it to say, I have the DDS converter also and just finished making the medieval units I wanted. ;)

I will still be using C.Roland's Futuristic Tank skin that I got the other day. It rocks. :goodjob:

Here's a look at the new Medieval Units I just finshed.
 

Attachments

  • MedievalUnits.JPG
    MedievalUnits.JPG
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Looks good:P Finally a mod I might like that alters the settings I want
 
Lord Olleus said:
Talk about "An army being obsolete before it reaches another continent"


In the original game yes... they would be obsolete quickly... But in my mod each turn is one game year... so it takes hundreds of turns to get through each era. The more cities you control and the bigger they get the faster you can research techs. All Tech costs are identical in my mod. ;)

As you can see in the SS, the date is 500 BC. That is the start year of my mod. Each Civ will start out with the same 5 inate techs. This was done for balancing the early game. It could take a player nearly 200 turns to research their first tech. However, after you have built a lot of cities... (dependant on the map size) you can get that number down to about 20 turns per tech. That's with Libraries of course and as the game progresses and you unlock the other buildings that give a boost to research, you will be able to eventually get that number down even further to 5 turns or less.

My mod is all about patience, and being able to manage a large empire with a massive army will prove to be a challenge.

I am nearly complete. All XML programming is done, except the Civlopedia and Strategy entries. I just yesterday finished some of the new units and so I am back to testing again. Hopefully I can get through a game in the next two weeks to confirm it all works. ;)
 
Well I just updated Civ 4 to version 1.61 and now all the menus are blank for my mod...

Basically, where there should be the choices to start a game, exit, go to the advanced menu, and other things such as the city bar and other text stuff, there is nothing at all. It can still be clicked on but without the actual text it's like a guessing game. :p

Suffice it to say I have tried a few things so far. I've tried replacing both the python files, and some of the XML files from the text folder. Unfortunately, neither one of those things worked. I still have blank menus.

Is there anyone else who has had a simlar problem with their mod after a patch came out and might know what causes this problem and how to fix it?

The only other way I think I can fix it is start over with the files from the main assets folder and take things one step at a time and add my stuff into it. But I'd rather not have to go that route.

Any and all help will be much appreciated.

Thanks,
Agent Nine
 
Agent 009... pleeeease add a religion or two ^^;;... pantheistic hopefully like Asatru... man nothing more pathetic then a begging socialist >.>
 
Well first things first I need to get it working again... damned version incompatibility. :p
 
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