I agree that you should be able to unless someone can cite a good reason you aren't, but this particular argument doesn't hold water. Enemy units don't get road movement bonuses in your territory; removing the roads won't change how easy it is for them to get around.He said he could think of several good reasons not just the one he mentioned... I for one would like to keep my area unconnected from the enemy or have a "Path" they can walk down faster (that I of course protect better.) Giving the enmy roads through out your territory just makes it easier for them to get around, but if you have roads that only go where you need to go...
Control Group said:I agree that you should be able to unless someone can cite a good reason you aren't, but this particular argument doesn't hold water. Enemy units don't get road movement bonuses in your territory; removing the roads won't change how easy it is for them to get around.
It occurs to me we might not be using the same definition of "enemy." By "enemy," I mean a civ with which you're currently at war. If you mean "enemy" as simply another civ, then you're right.Strange I always get road movement bonuses when moving through enemy territory so assumed the same would be vice versa. I had an enemy that had 1 movement point move two spots so... Is it not suppossed to be this way?
phalzyr said:I actaully never have open borders I hate letting future enemies see where I'm weak, where my best resources are etc...
karadoc said:So I guess we are calling it a bug.
Control Group said:I agree that you should be able to unless someone can cite a good reason you aren't, but this particular argument doesn't hold water. Enemy units don't get road movement bonuses in your territory; removing the roads won't change how easy it is for them to get around.