hardcore_gamer
King
- Joined
- Oct 25, 2009
- Messages
- 672
So me and my friend were playing a LAN game on a standard map with 6 other AI's.
I am almost at the end of the middle ages and I have 4 trade routes. All of my trade routes go to Austria except for 1. Many of Austria's trade routes also go to me. This means that Austria is by far my biggest trading partner and both me and Austria made fortunes on trade with each other.
However, me and my friend had a distpute because of his religion spreading into my city, and this ended in war.
At first he had little success because my army and economy was stronger then his, but then he did something that completely trashed my economy, something stupid that should simply not be possible.
...he bribed Austria into declaring war on me.
Austria accepted, and as a result all of the trade routes between me and Austria were destroyed at once causing massive damage to my economy and probably Austria's economy also. Suddenly, my economy is now falling a part (my friend had to leave about a turn after this happened so the game isn't resolved yet) instead of being super powerful.
I am sorry, but this is complete and total nonsense that should not be able to happen. Why should an AI civ agree to declare war on another civ in exchange for money or resources when doing so would mean causing huge damange to that civ's own economy? Why would you agree to go to war in return for money when the first thing that would happen is you losing lots of money and continuing to lose lots of money in the future? It doesn't make any sense whatsoever, and I feel that my friend may very well have discovered a very serious AI exploit/problem.
Thoughts?
EDIT: I don't think the people claiming that the AI is just being clever by destroying your trade with them actually understand how the trade in this game works.
If you send a trade unit from your city to another Civ's city, then that trade unit doesn't only bring money and benefits to yourself. It also brings money and benefits to the AI civ/other player that the trade unit gets sent to.
This means that when the AI destroyes a trade unit that was coming from your city to it's city, its not only damaging your economy but ALSO IT'S OWN!!!
I have the feeling that a lot of the people posting on this thread think trade units only give stuff to the person sending them, while in reality they also provide stuff to the person that the trade units gets sent to. This means that its actually really good when other civs sent their own trade units to you because it means more stuff for you.
This is why the AI destroying all of the trade units that another civ sends to it in return for a bribe makes no sense.
To make things clear:
1. Lets say the Civ A makes 30$ a turn from the trade units that Civ B sends to Civ A.
2. Then lets say that Civ C offers Civ A 200$ for attacking Civ B.
3. Civ A accepts and goes to war with Civ B.
4. Because all of Civ B's trade units are destroyed by Civ A Civ A now makes 30$ less then before.
5. Because of the lost profit from trade with Civ B, it only takes 7 turns for the amount of lost trade with Civ B to exceed the amount of money the bribe offered. Then afterwards the AI just makes less money then it would have otherwise had it not declared war and destroyed the trade units.
See why this doesn't make sense? The AI is basically going to war in return for money that it will just lose anyways in a very short amount of time, and then afterward it will lose even more money thus harming itself even more in the long term.
I am almost at the end of the middle ages and I have 4 trade routes. All of my trade routes go to Austria except for 1. Many of Austria's trade routes also go to me. This means that Austria is by far my biggest trading partner and both me and Austria made fortunes on trade with each other.
However, me and my friend had a distpute because of his religion spreading into my city, and this ended in war.
At first he had little success because my army and economy was stronger then his, but then he did something that completely trashed my economy, something stupid that should simply not be possible.
...he bribed Austria into declaring war on me.
Austria accepted, and as a result all of the trade routes between me and Austria were destroyed at once causing massive damage to my economy and probably Austria's economy also. Suddenly, my economy is now falling a part (my friend had to leave about a turn after this happened so the game isn't resolved yet) instead of being super powerful.
I am sorry, but this is complete and total nonsense that should not be able to happen. Why should an AI civ agree to declare war on another civ in exchange for money or resources when doing so would mean causing huge damange to that civ's own economy? Why would you agree to go to war in return for money when the first thing that would happen is you losing lots of money and continuing to lose lots of money in the future? It doesn't make any sense whatsoever, and I feel that my friend may very well have discovered a very serious AI exploit/problem.
Thoughts?
EDIT: I don't think the people claiming that the AI is just being clever by destroying your trade with them actually understand how the trade in this game works.
If you send a trade unit from your city to another Civ's city, then that trade unit doesn't only bring money and benefits to yourself. It also brings money and benefits to the AI civ/other player that the trade unit gets sent to.
This means that when the AI destroyes a trade unit that was coming from your city to it's city, its not only damaging your economy but ALSO IT'S OWN!!!
I have the feeling that a lot of the people posting on this thread think trade units only give stuff to the person sending them, while in reality they also provide stuff to the person that the trade units gets sent to. This means that its actually really good when other civs sent their own trade units to you because it means more stuff for you.
This is why the AI destroying all of the trade units that another civ sends to it in return for a bribe makes no sense.
To make things clear:
1. Lets say the Civ A makes 30$ a turn from the trade units that Civ B sends to Civ A.
2. Then lets say that Civ C offers Civ A 200$ for attacking Civ B.
3. Civ A accepts and goes to war with Civ B.
4. Because all of Civ B's trade units are destroyed by Civ A Civ A now makes 30$ less then before.
5. Because of the lost profit from trade with Civ B, it only takes 7 turns for the amount of lost trade with Civ B to exceed the amount of money the bribe offered. Then afterwards the AI just makes less money then it would have otherwise had it not declared war and destroyed the trade units.
See why this doesn't make sense? The AI is basically going to war in return for money that it will just lose anyways in a very short amount of time, and then afterward it will lose even more money thus harming itself even more in the long term.