I get that completely, but I've seen the AI do that. Not consistently, though.
Rarely. Which is the problem, combined units should make the AI even more dangerous than it was in V but it simply isn't enough to help the VI AI to overcome its issues.
I get that completely, but I've seen the AI do that. Not consistently, though.
For you it's rare, for me it's less rare. The issue is still the consistency. Well, one of the issuesRarely. Which is the problem, combined units should make the AI even more dangerous than it was in V but it simply isn't enough to help the VI AI to overcome its issues.
I had this in my current Emperor game with Rome. I was besieging 2 of his cities, but struggling to break through because of lack of bombards capacity (his city defences were strong enough to one-shot my catapults, and I didn't have any siege towers or battering rams built or many melee units to man them). I managed to capture 3 workers and 1 settler because he made/bought them and marched them straight out of a besieged city. I plundered thousands from trade routes, as he'd build/buy traders and send them straight out of besieged cities. (oh, not to mention that Rome built at least 1 if not 2 wonders while I had troops at his gates - yes, I couldn't pillage it, but if his main production city had been churning out legions, I would have been toast.In VI the AI will buy settlers, then the next turn buy workers in sieged cities. I've seen it happen over and over, it's a programming issue. The city can be completely defenseless or even almost dead. The AI buys civilian units when a military unit is fortified in the city because the AI refuses to MOVE that military unit in order to buy military reinforcements. Even when it is deliberately given the ability to do so... instead it buys civilian units and moves them out between attacking forces. Even when the city is capture-ready in one turn it will continue to buy civilians.
I get that completely, but I've seen the AI do that. Not consistently, though. The same goes for Barbarians - general reports is that Barbs generally know what they're doing better than the faction AI (and I actually think I'd agree in general), but I've had times where Barbs have just milled around one of my cities not knowing what to do.
Identifying why the AI falls over occasionally would go a long way to resolving the issue I think. This is purely based on my own experience, though.
The AI is definitely lacking, but to remove mechanisms just to help it along is the total opposite of progress. Firaxis should continue to add new features/mechanisms in the game to make it a deeper experience, and they should also suffer through our wrath when they fail to produce an AI that can handle 50% of what's in the game. This is how it works.
I completely agree. But the AI logic in V, even as ineffective as it sometimes was, is better than the AI logic in VI RE the above. For example in V the AI understood citadels and would attempt to use them. In VI they don't even use their own encampment districts, for defense or for unit purchasing when the city is under high odds of capture.
-In civ 5 I loved getting enough GPT to be able to fund wars against the next biggest power, or using city states for a sort of "cold war.
-The AI will not attack a unit unless it has a chance to kill it that turn. this is why they rarely kill your units, even on deity. Barbarians do not have this mechanic which is why they seem to have a much better AI and seem to be more difficult, even when you have +5 combat strength.
-Units value self-preservation too much. This is why in the late game, we see 20+ helicopters/tanks looking like they are preparing for an invasion, but only seem to line up against each other.
-The AI is completely incompetent with air units, and i question whether or not air units actually have any algorithm at all.
-The algorithms used for bombard units are absolutely useless. They do not know that they can't fire after moving so they try to move, realize they cant fire, then pillage. Repeat until dead. In the rare occasion that they don't move, i've only seen them fire on units.