Prince David
David di Xeno
O.K., I've read several stretegy articles extolling the virtues of captured workers. I don't get it. I've just about come to the conclusion that they're more trouble than they're worth. They are incredible slow, it takes 3-4 of them to achieve the same speed as a non industrious worker.
Up until just recently I had a pile of them, having just wiped out the two other civs on my continent. They did help get my railroad network hooked up pretty quickly, but the amount of attention it takes to manage them effectively is a drag. Now that my infrastructure is in pretty good shape I've been using them to boost population in some of my far flung coastal towns.
I guess what I'm wondering is how do others feel about them? Do you maintain them as workers or just ship them off to be fodder for pop-rushing? Has anyone ever tried a recyling program (have them join a city and then immeadiately produce a "real" worker)? I've noticed that if I rush a worker in a newly conquered city I get a "foreign" worker, so is there some limit to my recyling scheme? Or can I use it freely as long as the workers are from an "extinct" civ?
Thanks for the advice.
Up until just recently I had a pile of them, having just wiped out the two other civs on my continent. They did help get my railroad network hooked up pretty quickly, but the amount of attention it takes to manage them effectively is a drag. Now that my infrastructure is in pretty good shape I've been using them to boost population in some of my far flung coastal towns.
I guess what I'm wondering is how do others feel about them? Do you maintain them as workers or just ship them off to be fodder for pop-rushing? Has anyone ever tried a recyling program (have them join a city and then immeadiately produce a "real" worker)? I've noticed that if I rush a worker in a newly conquered city I get a "foreign" worker, so is there some limit to my recyling scheme? Or can I use it freely as long as the workers are from an "extinct" civ?
Thanks for the advice.