futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
I often find myself regenerating if I get a coastal start. Here is why I hate them:
1) Often you have a pile of crap water tiles that really do nothing for a capital, especially a bureaucracy capital.
2) #1 means you often have to either pretty much sacrifice bureaucracy (which is expensive so you want to get max benefit) or else move your capital spending hammers on a pricy palace during a time when hammers are critical.
3) Even if you choose to move your capital, you may have tundra/desert/mountains/etc. or in other words you may not have a good bureaucracy-capital location in the center of your empire to help cut maintenance.
4) If you keep your capital on the coast, that means that as you spread out your empire, maintenance costs are going to add up much faster because you are limited in terms of the directions you can expand.
5) Often these cities are low-production meaning it can be difficult to churn out everything you need early-game.
As corollaries to these points, I often:
1) Find myself not ever building the GLH. Sailing/masonry generally aren't on my tech priorities list and again often there are production shortages during a critical time.
2) Find myself not whipping enough early in the game (Coastal capitals tend to have high-food on average).
Maybe these are the seeds of an answer, but I'm not sure. How do people normally proceed if they get a coastal start? I know that Snaaty was fond of moving 6 tiles inland, but I find when I try this I often end up in a pile of desert/jungle/tundra or a food shortage and can't find a decent spot to settle costing too many turns and I just restart.
Thanks!
1) Often you have a pile of crap water tiles that really do nothing for a capital, especially a bureaucracy capital.
2) #1 means you often have to either pretty much sacrifice bureaucracy (which is expensive so you want to get max benefit) or else move your capital spending hammers on a pricy palace during a time when hammers are critical.
3) Even if you choose to move your capital, you may have tundra/desert/mountains/etc. or in other words you may not have a good bureaucracy-capital location in the center of your empire to help cut maintenance.
4) If you keep your capital on the coast, that means that as you spread out your empire, maintenance costs are going to add up much faster because you are limited in terms of the directions you can expand.
5) Often these cities are low-production meaning it can be difficult to churn out everything you need early-game.
As corollaries to these points, I often:
1) Find myself not ever building the GLH. Sailing/masonry generally aren't on my tech priorities list and again often there are production shortages during a critical time.
2) Find myself not whipping enough early in the game (Coastal capitals tend to have high-food on average).
Maybe these are the seeds of an answer, but I'm not sure. How do people normally proceed if they get a coastal start? I know that Snaaty was fond of moving 6 tiles inland, but I find when I try this I often end up in a pile of desert/jungle/tundra or a food shortage and can't find a decent spot to settle costing too many turns and I just restart.
Thanks!