In Civ 1 units had a strength and a defense, wood gave +50%, hills +100%, walls +200% defense. This was simple, and you could go with a chariot and conquer the world - this was unrealistic (someone argued, that it's not completely logical if your newly built battleship is killed by a spearman), so it was changed in Civ 2, they had health points and they had fire rate, which was great for modding some wizards and dragons, but still the poor battleship was killed by a spearman, and so in civ 3 completely new rules were made, the AI had to cope this and what's that? stacks of 25 units appeared on my hills and my spearman where killed in a looooooooooooong fight. I then restarted Test of Time and let Civ 3 disappear.
In Civ 4 I started with the second difficulty level, because everything was new and so my enemy only built one or two axeman and everything was fine.
Then I tried a higher difficulty level and omg AGAIN stacks of 20 units because it is just not possible to win any battle against a city without an army, better two.
This may be realistic if you look a WW1 - but it's not FUN. I don't play civ to let ALL my cities only build unit after unit so that I have a rate of 20 to 5, when attacking this barbarian civ with my pretorians.
Do you like this? I hate it. I don't want an "Empire" Game, if I want this I play it. I want a civ game, where economics are more important than the number of axeman you can possibly build in a given time. I think Civ 1 was not as logical, but the AI was also not as eager to build itself 30 units for 1 city.
In Civ 4 I started with the second difficulty level, because everything was new and so my enemy only built one or two axeman and everything was fine.
Then I tried a higher difficulty level and omg AGAIN stacks of 20 units because it is just not possible to win any battle against a city without an army, better two.
This may be realistic if you look a WW1 - but it's not FUN. I don't play civ to let ALL my cities only build unit after unit so that I have a rate of 20 to 5, when attacking this barbarian civ with my pretorians.
Do you like this? I hate it. I don't want an "Empire" Game, if I want this I play it. I want a civ game, where economics are more important than the number of axeman you can possibly build in a given time. I think Civ 1 was not as logical, but the AI was also not as eager to build itself 30 units for 1 city.