Kilroy said:
Alt+O takes the game out of 3D mode. Sort of. Looks kind of weird though, IMO. Then you could swing the camera 45 degrees to the left or right and you'd be looking at a map not entirely unlike Civ3.
WHOA! It turns off the perspective...how did you find that? I don't remember seeing it anywhere...maybe I overlooked it in the manual.
Also, two points I'd like to make:
1) Just to be technical, it usually it isn't a matter of the entire team working on the art, then working on AI design or something else, in sequental order from one part of the game to the next.
What you actually have is several teams working simultaneously side by side throughout the entire duration. Money still determines the total number of man-hours spent in any one department, however, since you might have 30 people working for 9 months on art, and 80 people working 9 months on something else. Funding does determine how many people you have in any given department. I seriously doubt more funding would have improved the AI, however. What
could have used some more funding is the QA department though.
2) Displaying the output in 3D likely had little to no impact on the development time spent on other parts of the game. It's my understanding the engine was developed by another company, so Fireaxis didn't have to put in any time there. Everything (even in previous Civ games) is designed in 3D in the first place, and simply converted to other formats and displayed in an isometric ("2D") projection. This was done because it was the most efficient method of graphic display at the time. Now they just removed the intermediate step and display it in its original perspective format ingame, as it was created. This'll also make it much easier to create new models for the game, as less conversion will be needed.