I hope they haven't forgot how cool Alpha Centuari's unit creation was.

snoochems

Prince
Joined
May 25, 2004
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434
Alpha Centuari ruled.

Especially how you could design you own units. really added depth.
Also, i loved how you were given the odds before attacking. That was cool.

Will Firaxis ever make a sequal to AC?

Will Firaxis ever use some of the cool idea from AC in Civ4?


I hope so.
 
I disliked it. Oh, I liked it a lot at first, but then I realized that I had settled into making the same predictable units that worked consistently better than the ones the AI built. After this the shine went away and the tediousness of it became apparent. It wasn't depth, but rather complexity and busy work. Maybe if there weren't obvious choices, it would have been better.

Will they make a sequel? I very much doubt it. Most everyone who cared about it and worked on it left Firaxis. Besides that, it didn't sell well enough that it would be interesting to a publisher like EA these days. But, heh, we can hope.

The main thing I'd like them to bring back would be the diplomatic and social aspects of SMAC, that's where the depth was.

Now don't get me wrong, I loved SMAC. It is still one of the best games made.
 
i posted the unit-creator idea a couple weeks ago and still support it. if spear-tanks don't make sense, why not combo units? an archer/spearman combo could have a spearman defending the archer. or something.
a built in unit calculator would actually be very cool. i'd like it if it gave me all of the factors that are going into the final calculation.
 
If they make a stupid AI which would consistently lose against some specific human-designed units, then I agree that it wouldn't be worth it.

If, however, they make the effort to make good AI and if they keep improving it to counter the known superior human designs, then the game will rock.

I know, I know, now everybody will tell me that the effort would better be spent on the strategic AI. But hey, I would prefer paying $10-20 more for a Civ game with tactical combat than paying $10-20 less for a game where my battles are resolved by a random number generator in single-unit-versus-single-unit combat.

Now lynch me again... :)
 
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