I just don't get this AI.....

oosik

Chieftain
Joined
Jan 4, 2002
Messages
22
....I just can't understand the point of the way it's programmed.


Huge map, 12 civs, pangaea(sp), there are actually two large islands. Me plus 7 others on one and 5 on the other, I"m America!

All the way up to around 1500AD, there was no sign of the 5 missing, too far away. I was pretty well ahead in a lot of areas, havng the GL, I was able to reduce science spending and ride the coattails of the other civs. Also got STAoW, LEO, Magellan, and that economic one...though I was pretty much tied with the other civs on my island, though I had more gold.

I found the missing 5 and they were, at best, 10 techs behind me!!!!!!!!

LESS than 10 turns LATER.....those same 5 missing CIVS are now 4 TECHS ahead of me!!!!!! What the hell! I know they didn't have any money because I tried to extort their pittance when I met them.

So how in the hell did they get past me.....oh let me guess, the AI just gives them out freely!

That is what I don't understand....and this is only on the 2nd lowest setting???!!!!

I just don't understand!

NOW, everyone wants to fight me even though I've tried to remain neutral.......just doesn't make sense. I could understand if I was a warmonger! I guess its that mysterious combat calculator also deciding when all civs should gang up?
 
One thing I learned while playing warlord (i'm now on regent), is that if you're not the only one to have a tech, hurry up trading it to the remaining civs.

Even if you don't get too much per civ, because if you don't, the AI will trade it amongst themselves, and the next turn everyone will have it, and you wont get squat.

Edit: spelling
 
what patch are you using? It better not be 1.29f, becasue these things aren't supposed to happen anymore.

so get the patch (link in the FAQ thread).
 
The AI civs will trade techs aggresively with other AI civs, for reduced prices. They don't pay as much as you do, and I believe it gets worse the higher the difficulty. They can buy those techs for next to nothing, especially if they have some luxuries/resources to trade. There are some AI-AI trade ratio's, but I believe there are people on this site that can explain them better than I can.
 
I've notice sometimes that a missing continent sometimes will have all civs go republic, remain peaceful in the middle ages and just blow up tech wise through trading.
BTW, when people say the civs are all ganging up on me it's usually because the complainer has a tiny army. Since I quit my building ways and learned to fight, the AI civs want no part of me(except on deity) anymore.
 
Originally posted by Lt. 'Killer' M.
what patch are you using? It better not be 1.29f, becasue these things aren't supposed to happen anymore.
Yep, 2 civs stuck on a continent nowadays will if they arn't discovered SOON enough, be Doomed Techwise...
 
yeah, the ai is pretty wierd. during a hotseat game i was playing 2day, a babylonian warrior decided to take a wander down to Seoul so i escorted it with a spearman. then, for NO reason they declared war. i took 2 cities and agreed peace as i couldnt have a war as my culture isnt as good as my bros so i left it.
 
Originally posted by Grey Fox
Yep, 2 civs stuck on a continent nowadays will if they arn't discovered SOON enough, be Doomed Techwise...
I once was isolated on a distant island, but managed to build the GL by prebuilding. When other AI civs found me, it's already 1400 AD, and I learned all the techs from currency to steam power and nationalism, all in one turn. Well, I was no more tech backwards, but still impossible to catch up with all the city improvements... Imagine, not a single marketplace until the 1400's... :crazyeye:

Yeah, it's extremely difficult if you don't meet the other folks early... :)
 
Originally posted by morkaphi
I once was isolated on a distant island, but managed to build the GL by prebuilding. When other AI civs found me, it's already 1400 AD, and I learned all the techs from currency to steam power and nationalism, all in one turn.

The Great Library gets obsolete with Education. How is it possible that you got all the techs in the middle ages AND some techs in the industrial age despite that :confused:
 
Key words: in the same turn. :)

The GL is still effective the entire turn education is learned. I think my case is pretty rare, since being THAT backwards is not very common for human players... That surprised me too, because I also was expecting nothing beyond education from the GL.
 
Originally posted by morkaphi
Key words: in the same turn. :)

The GL is still effective the entire turn education is learned. I think my case is pretty rare, since being THAT backwards is not very common for human players... That surprised me too, because I also was expecting nothing beyond education from the GL.

yup...this is true, just found that out today. had the GL, met up with civs that I know where well ahead of me on the tech tree, when they reared their ugly heads, my screen was nothing, but I've discovered, got that and this, all the way past education but not into the next age, didn't matter. the civs around were then "given" the techs anyway!
 
Originally posted by Aggie


The Great Library gets obsolete with Education. How is it possible that you got all the techs in the middle ages AND some techs in the industrial age despite that :confused:

I think that if you get all the techs on the same turn, you can continue to get techs until after the turn, AFAIK. Someone check up on that please. I've ben wrong before :(

Wow, IMO that's a bit crazy to use the GL like that. The times I've gotten the GL I have still reserached but avoided the education line.
 
Originally posted by hbdragon88
The times I've gotten the GL I have still reserached but avoided the education line.

Isn't that a bit wasteful; after all, you're going to be the third person to learn any tech, so you won't fall far behind, and any money you spend on research is wasted if you get the tech anyway. Why not put research at zero and save the $$$$$ for something else.

The only reason I can think of is if you've killed off all (or most) of the AIs and can't rely on their research any more.
 
Originally posted by morkaphi
Key words: in the same turn. :)

The GL is still effective the entire turn education is learned. I think my case is pretty rare, since being THAT backwards is not very common for human players... That surprised me too, because I also was expecting nothing beyond education from the GL.

Well, that would be great! Than I understand your point.
 
Yeah, that is a little bug I guess. You shouldn't get any techs after Education. (But which techs should you get in that case? All but the techs after Education in the M.Ages?)
 
If the AI knows who you are and what techs you have their cost of researching these techs is reduced I think? Then they will start researching different things based on their traits presumably and trade with eachother.
 
Originally posted by Dr. Dr. Doktor
If the AI knows who you are and what techs you have their cost of researching these techs is reduced I think? Then they will start researching different things based on their traits presumably and trade with eachother.
Try my TechCalc program. It's based on mydiseases formula which is in practice the formula the Game uses. (Not garantued to be perfect, but version 1.5 seems to be working pretty accurate.)
 
I always thought GL became obsolete as soon as ANY civ invented education...

Still learning I guess....
 
Originally posted by Stapel
I always thought GL became obsolete as soon as ANY civ invented education...

Still learning I guess....
Yes, any civ you know. But if you get the contact of that civ when he has plenty of techs you can get all of them even if they come after Education. Because the GLib's effects don't end until the next turn.
 
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