I need help on using civilization mods

The Great Apple said:
Have you got python error logging on? You won't receive python errors unless you activate it.

Yes I do. I received various messages that I could not trace the origin of.
E.g. Tag: BUILDING_CLASS_GREAT_PALACE in info class was incorrect
Current XML file is: Civilizations/CIV4CivilizationInfos.XML

This tag indeed is not in Civilizations/CIV4CivilizationInfos.XML, but I do not see how that could be related to the menus not showing up.

I have another question about python: If I chnge the python files while the game is running, will the changes take effect immediately? (I.e. the next time the modified funcions are called?) Or does this require the mod to be reloaded?
 
griffin71 said:
Yes I do. I received various messages that I could not trace the origin of.
E.g. Tag: BUILDING_CLASS_GREAT_PALACE in info class was incorrect
Current XML file is: Civilizations/CIV4CivilizationInfos.XML

This tag indeed is not in Civilizations/CIV4CivilizationInfos.XML, but I do not see how that could be related to the menus not showing up.

I have another question about python: If I chnge the python files while the game is running, will the changes take effect immediately? (I.e. the next time the modified funcions are called?) Or does this require the mod to be reloaded?

This error usually means you're either using a 1.52 mod with civ 1.61 or the reverse, a 1.61 mod with civ 1.52.

Make sure you're patched to civ 1.61, and then make sure your mod supports 1.61.
 
How do I undo the one directory too deep error? My Documents--->My Games--->Sid Miers Civilization 4--->Mods--->Next Level Mod--->Next Level Mod

Is that right? After that I see assets, a readme and configuration settings. Please help Gerikkes!
 
Justin-Civ said:
How do I undo the one directory too deep error? My Documents--->My Games--->Sid Miers Civilization 4--->Mods--->Next Level Mod--->Next Level Mod

Is that right? After that I see assets, a readme and configuration settings. Please help Gerikkes!

I think it's one level too deep. It should be...

My Documents--->My Games--->Sid Miers Civilization 4--->Mods--->Next Level Mod--->Next Level Mod.ini

My Documents--->My Games--->Sid Miers Civilization 4--->Mods--->Next Level Mod--->Assets

etc.


Ok, I think I've come up with a new strategy. Find the .ini file that comes with the mod (if it doesn't have one, find the "assets" folder). When you're looking at that, look at the directory it's in (it is the long string in the "address" bar. For example, I'm looking at the Fall from Heaven 100 directory, with the ini and assets folder (also a readme and other things). In the address bar, it shows this:

C:\Documents and Settings\Gerikes\My Documents\My Games\Sid Meier's Civilization 4\MODS\Fall from Heaven 100

Notice that there is only one Fall from Heaven 100. If there was a problem, it would look like this:

C:\Documents and Settings\Gerikes\My Documents\My Games\Sid Meier's Civilization 4\MODS\Fall from Heaven 100\Fall from Heaven 100

To solve this, go to the directory where you see the .ini and assets folder. Then go up (or "back", however you see it) one directory, so that you are in a folder with just one folder in it. Move the folder you see to your "mods" directory.

One more time, an example of a GOOD mod directory structure:

attachment.php


An example of a BAD mod directory structure:

attachment.php
 

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Ok ill try to see if it works in a bit. Thanks for the help though.
EDIT:I don't have an address bar on mine.
 
Justin-Civ said:
Ok ill try to see if it works in a bit. Thanks for the help though.
EDIT:I don't have an address bar on mine.

Try right-clicking somewhere in your window where it should be. You will probably get a pop-up with items to show, such as:

Standard Buttons
Links
etc.

One should be address bar. If you check it, the address bar shows up.

This is under XP. I don't know about other versions of Windows.
 
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