I need help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Cannae

Philosophy of Poverty
Joined
May 20, 2006
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Sorry but is there a Sahara mod that comes with a map of the Sahara desert that comes with the civ Twareg ???:confused: aslo is their a way so mountains are not impassable and you can build a cities on them and if not could someone make a mod like that??? it would be realy helpful
 
Stop screaming if you expect to be helped
 
many peopel do not like to be asked because they have no responsibliity of doing it, if they do decide to do it it will be for freee, and most importantly many programmers are very busy with other projects
 
sorry people but i realy want that mod (the reson i can't do it is because I am terrabal at moding) you are right in the fact i sould not have been yelling so much so once again i am sorry
 
I am sorry please all I asked was help for a mod and just to let you know I am terrible at spelling.Oh yah could you stop being a critic for once please all I wanted was a Saharan mod. Was my request unresonable and if you have any complants or you think that my mod idea was relly bad please tell me.But I do NOT need spelling and grammar lesons from you.
 
Slavic Sioux said:
I am sorry please all I asked was help for a mod and just to let you know I am terrible at spelling.Oh yah could you stop being a critic for once please all I wanted was a Saharan mod. Was my request unresonable and if you have any complants or you think that my mod idea was relly bad please tell me.But I do NOT need spelling and grammar lesons from you.


Slavic, I don't think AlCosta was criticising you, I think he was actually asking you to write properly as this is a forum and you can simply take your time to type out what exactly it is you want to say.

Leaving off punctuation and having many mispelled words will simply make it very difficult for someone to understand what you are really trying to say. ;)

As for this mod, the map would be tough but changing the peaks to build cities on, it is a simple XML edit.

Open up: CIV4TerrainInfos.xml and find this:

Code:
             <TerrainInfo>
			<Type>TERRAIN_PEAK</Type>
			<Description>TXT_KEY_TERRAIN_PEAK</Description>
			<Civilopedia>TXT_KEY_TERRAIN_PEAK_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_TERRAIN_PEAK</ArtDefineTag>
			<Yields/>
			<RiverYieldChange/>
			<HillsYieldChange/>
			[B]<bWater>1</bWater>[/B]
			<bImpassable>0</bImpassable>
			[B]<bFound>0</bFound>[/B]
			<bFoundCoast>0</bFoundCoast>
			<bFoundFreshWater>0</bFoundFreshWater>
			<iMovement>1</iMovement>
			<iSeeFrom>0</iSeeFrom>
			<iSeeThrough>0</iSeeThrough>
			<iBuildModifier>0</iBuildModifier>
			<iDefense>0</iDefense>

You'll need to change the bwater to 0 and bfound to 1. This should give you the desired effect you are looking for. ;)

NOTE: Do not change the main files, copy them into a new folder in the mod folder, and place them where they should go. This particular file goes here: Assets/XML/Terrain ;)
 
the easiest way would be to rename another civ (like Mali) which you could do in a worldbuilderfile where the descriptions are given near the beginning, near where it says LEADERTYPE, just change Description.

If you wanted to make a new civ, that file is in assets/xml/civilizations/civilizationinfo.xml ....
but if you change too much, you might need to mod the diplomacy text file also. A better idea is copying another civ and changing the description
 
Agent 009 said:
NOTE: Do not change the main files, copy them into a new folder in the mod folder, and place them where they should go. This particular file goes here: Assets/XML/Terrain ;)
I misinterprited what he was saying and took it personly and I am sorry for that. The Tuareg thing don't worry abought that some one is helping me with so that is no important right to me.When you said to put the data I edited into the mods folder are you talking about the custum assets folder or the regular one???
 
Slavic Sioux said:
I misinterprited what he was saying and took it personly and I am sorry for that. The Tuareg thing don't worry abought that some one is helping me with so that is no important right to me.When you said to put the data I edited into the mods folder are you talking about the custum assets folder or the regular one???

It's okay. I should have said something about this not being personal. I think he means CustomsAssests/Mods folder because regular assets would change the whole game.
 
Ok thanks that helps a lot!!!!
 
does the monutian automaticly come with a defence bonus or do you have to give it one???
 
Slavic Sioux said:
does the monutian automaticly come with a defence bonus or do you have to give it one???

None, because you can't get on a mountain with any unit.
 
Keep in mind slavic that the suggestion I gave you won't neccesarily work. It might cause a problem however, it is possible it might work, hopefully.
 
then how could you make it units could get on mountians with a defence bonus of +100 and allow cities to be founded on them???
 
Slavic Sioux said:
then how could you make it units could get on mountians with a defence bonus of +100 and allow cities to be founded on them???

You'll have to go through the SDK to make that happen.
 
What's a SDK???
 
Yeah SDK stands for Software Developement Kit. Basically, Firaxis has provided the C++ Source code to the CIV4GameCore.dll. This allows modders to change quite a lot of the game's aspects. ;)
 
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