Mr. Grieves
Wondermonger
Hey guys,
Currently, I tend to use the denouncement mechanic in Civ V sparingly, because even though you will receive a diplo bonus with others that have denounced the same civ, it seems to have little to no consequences otherwise.
At other times, civs, even those I've never trolled and been friends with for most of the game, will just denounce me if I'm getting close to a particular victory condition. While late-game wars definitely make the end game less predictable, it seems silly that civs can denounce you for being evil, just because they don't like you.
I suggest expanding the denouncement mechanic, to having to supply a reason why you're denouncing said civ. Denouncing someone, like it is now, will always incur a diplo penalty with them, but will also have a second or third effect, depending on the accusation.
I am definitely not advocating to introduce convoluted role-playing elements to Civ, but I do think the game would benefit from more dynamic considerations in diplomacy, especially in the late game.
A few suggestions:
Publicly denounce ... for:
Exercising unprovoked violence against: Diplo penalty with attacker, diplo bonus with defender, raises friendly Civs' likeliness to DOW besieger. Does not apply to civs who view you or the defender as a warmonger.
Attacking a City-State under our protection: Diplo penalty with attacker, +15 City-State influence.
Breaking a signed trade agreement Diplo penalty with infractor. Lowers friendly civs' likeliness to trade luxuries etc. with the denounced civ. Becomes available if civ DOWs when at least one trade agreement is in place.
Secretly plotting against: Diplo penalty with schemer, diplo bonus with civ that’s plotted against. Becomes available if spy uncovers intrigue, or if civ offers to declare joint war against targeted civ.
Committing war crimes against: Severe diplo penalty with accused civ, all friendly civs’ esteem of accused civ drops significantly. War crimes are: wiping a civ off the map, killing but not stealing a civilian unit, razing a city, and using a nuclear weapon to target an urban center.
Adhering to a condemnable ideology Large diplo penalty with all supporters of the denounced ideology, diplo bonus with all civs who share your ideology.
Perhaps this system could replace the current situation, where everybody magically knows about every war on the planet. Diplomatically-inclined players could try to expose warmongers, while making friends in the process. On the other hand, players waiting for the others to weaken each other before attacking themselves, could try to muffle things up.
I don't think you should be able to accuse a civ falsely, (apart from the last suggestion, which would exist primarily to fuel 'world wars' in the end game) so hostilities would need to have been witnessed by a unit, before you can denounce an attacker for being a warmonger. This would buff America with their +1 vision, making them more of a 'world police' of sorts. You could denounce someone for attacking you unprovoked, but this will only fly with civs that do not view you as a warmonger.
What do you guys think?
Currently, I tend to use the denouncement mechanic in Civ V sparingly, because even though you will receive a diplo bonus with others that have denounced the same civ, it seems to have little to no consequences otherwise.
At other times, civs, even those I've never trolled and been friends with for most of the game, will just denounce me if I'm getting close to a particular victory condition. While late-game wars definitely make the end game less predictable, it seems silly that civs can denounce you for being evil, just because they don't like you.
I suggest expanding the denouncement mechanic, to having to supply a reason why you're denouncing said civ. Denouncing someone, like it is now, will always incur a diplo penalty with them, but will also have a second or third effect, depending on the accusation.
I am definitely not advocating to introduce convoluted role-playing elements to Civ, but I do think the game would benefit from more dynamic considerations in diplomacy, especially in the late game.
A few suggestions:
Publicly denounce ... for:
Exercising unprovoked violence against: Diplo penalty with attacker, diplo bonus with defender, raises friendly Civs' likeliness to DOW besieger. Does not apply to civs who view you or the defender as a warmonger.
Attacking a City-State under our protection: Diplo penalty with attacker, +15 City-State influence.
Breaking a signed trade agreement Diplo penalty with infractor. Lowers friendly civs' likeliness to trade luxuries etc. with the denounced civ. Becomes available if civ DOWs when at least one trade agreement is in place.
Secretly plotting against: Diplo penalty with schemer, diplo bonus with civ that’s plotted against. Becomes available if spy uncovers intrigue, or if civ offers to declare joint war against targeted civ.
Committing war crimes against: Severe diplo penalty with accused civ, all friendly civs’ esteem of accused civ drops significantly. War crimes are: wiping a civ off the map, killing but not stealing a civilian unit, razing a city, and using a nuclear weapon to target an urban center.
Adhering to a condemnable ideology Large diplo penalty with all supporters of the denounced ideology, diplo bonus with all civs who share your ideology.
Perhaps this system could replace the current situation, where everybody magically knows about every war on the planet. Diplomatically-inclined players could try to expose warmongers, while making friends in the process. On the other hand, players waiting for the others to weaken each other before attacking themselves, could try to muffle things up.
I don't think you should be able to accuse a civ falsely, (apart from the last suggestion, which would exist primarily to fuel 'world wars' in the end game) so hostilities would need to have been witnessed by a unit, before you can denounce an attacker for being a warmonger. This would buff America with their +1 vision, making them more of a 'world police' of sorts. You could denounce someone for attacking you unprovoked, but this will only fly with civs that do not view you as a warmonger.
What do you guys think?