SecretWeapon
Chieftain
- Joined
- Aug 19, 2021
- Messages
- 79
Disclaimer: I'm the biggest animated leaders fan. Like, i really love them, they're amazing and great at bringing visual uniqueness to Civ 6.
But i also consider myself pragmatic about it and:
I don't expect things to change, but if they were to change, the way i see to ease those things are basically those two paths. Well technically there are three paths but the 3rd one is giving devs unlimited budget when it comes to animated leaderscreens so they can add more stuff without caring and that just won't happen.
But i also consider myself pragmatic about it and:
- They're the most resource intensive asset when it comes to expanding the amount of Civs/Alt Leaders
- Said expense blocks other potentially fun things like having leaders evolve through ages (like in Civ3)
- In Civ 5 they were limited to diplo screen, which as we all know, isn't Civ's strongest point. Civ 6 managed to integrate them more in the game, since now they comeup when you transgress agendas/declare wars/etc but... they get old. At least for me, game gets to a point where i dont really wanna see Harald covering up my screen to say whatever about me not having an army.
- Animated leaderscreens leads to the biggest dissonance when it comes to mod civs: The lack of an animated leader
- Digital Drawn "Static" Leaderscreens: Looking at the cards made for NLP made me realize i wouldn't mind if leaderscreens were done in that style. Producing that sort of art is obviously much cheaper and faster than a 3D model (and they kinda have to produce anyway as part of making a 3D model). They could easily go the Graphic Novel route and have a couple of different poses for each leader (war, neutral, allied, trade, denounce, declaration). The wonder of digital art means that they don't need to redraw the whole thing to do so so you could still make these characters have personality. This approach would also allow to better integrate leaders to the main gameplay screen without the game needing to cover your entire screen with them, likewise using stuff like "personas" to their full extent (and make money through that) would be far easier. Cons: Being less hype? Making people give less of a horsehocky about stuff like alt personas and making? If they threat mods as competition, then modding will be much more even so it would be an even bigger "threat"?
- The Humankind approach: Basically making Create a Sim in Civ with a bunch of body features, clothing, animations, abilities and personality traits and letting the player go wild with it. All leaders would be created with that system and the equivalent to our current leaders would be the "default" ones for each Civ. This sytem would allow stuff like clothing changes through the ages and would probably be great for a "game as live service" approach if they want to continue the current style of leaders with a better cadence. Cons: It's still expensive, might make stuff feel less unique.
I don't expect things to change, but if they were to change, the way i see to ease those things are basically those two paths. Well technically there are three paths but the 3rd one is giving devs unlimited budget when it comes to animated leaderscreens so they can add more stuff without caring and that just won't happen.