I razed the Christian Holy City to build a public works project

I wouldn't worry about lightening strikes if i were you.

HolyCity.jpg
 
THAT's the shirt you'd want to wear to the bar if you were going to bring your laptop down for some late-night gaming & pick up some chickies.
 
Guerra said:
I once razed a city that founded 3 religions (Buddhism, Judaism, and Confuscianism), had a population size 24, and had over 15 wonders of the world.

Now that was comedy. (it was multiplayer), it was also the guy's capital city.

It was a really nice city.

Anyways, the guy freaked out and quit. In one swift move, he went from highest points to lowest points in an 10 man FFA game.

(He even had 5 other nice cities)
ROFL Dude. that is why you play the game to get thrills like that:goodjob:
 
Zombie69 said:
I wouldn't worry about lightening strikes if i were you.

HolyCity.jpg
no, you are the one that now needs to worry about lightning. lol:lol:
 
Okay, for those of you who are interested as to how I did it, I'll tell you...

I picked the Incas, I like the financial and aggressive trait. I was extremely peaceful and friendly for most of the game. The guy who had the ubercity that founded all those religions and had all those wonders was India.

He had the highest score by a lot. I was maybe 2nd to last, even though I had the best military technology.

Anyways, I founded Christianity, switched to vassalage and Theocracy, and I built a strike force of grenadiers and riflemen. They got the initial free Combat I upgrade because of Aggressive trait. Theocracy, Vassalage, and Barracks allowed me to add 2 more upgrades. So I picked Combat II and Amphibious Assault.

Now, I got 4 Galleons, loaded them up with a mix of grenadiers and riflemen. I got 5 frigates and I had already circumnavigated the globe, so I had an extra move on all naval units.

Now this guy, India, had turned outward and started invading players. He already wiped out 2 out of 10 players and was working on his 3rd. So don't think he was this peaceful guy. Only he and I had riflemen technology, everyone else was stuck with knights and macemen.

So anyways, I sailed my ships across the top of the map, right near the ice, and I stayed atleast 2-3 squares away from his cultural borders, so even if he had optics, he couldn't see my ships.

I used a caravel to scout the city. He had 1 rifleman, and 1 spearman guarding the city. About 100% or so defence from all the culture.

This wasn't just a city, this was like Rome must have looked like in its hayday. Anyways. It was huge and just LOADED with wonders. And my mouth salivated as I saw it...

So anyways, I made sure my ships could sail within a turn from outside of his radar (2 squares from his cultural border) to next to his city.

My turn came, I waited until he was done his turn, just incase, I had about 20 seconds left to do this
I declared war
Brought my frigates in. Bombarded, brought it down to about 50% defence.
Brought my galleons in. Rushed.
I stormed the city, and because I knew I couldn't hold it. I razed it.

Man oh man was he pissed. Everyone else was just SHOCKED. It was hilarious.
 
Oh sure, you do it and I laugh.

I do it I'm dodging small appliances.

He had it comming if he's going out all warmongering and such leaving a rifleman and a spearman in a coastal capital city.

Moron.
 
Of course the guy was an idiot, but it was a pangaea map so he didn't expect it whatsoever.

Thats why its nice to have a landlocked empire. You might have more enemies. On all fronts. But usually your productive capacity is much higher and when your enemy comes. You see him walking through the fields and forests, when its a coastal assault, its not so easy.

Anyways, the trick to those coastal city assaults is Combat I -> Combat II -> Amphibious Upgrade!

Players who land their troops next to the city and THEN attack the city are just asking to get their ass kicked.

Huzzah! I hit Warlord!
 
Oddly enough against the AI I do the land then invade. Haven't had a disaster yet, had quite a few surprise victories (poor porr Monty, had never seen iron before).

Part of the whole Navy problem IMHO is that sooooo much of the game is land oriented, who really needs a navy if you can steamroll (quickly or methodically) across the whole world?

On archipeligos and such there can be some true naval engagements, but even then its mostly limited.
 
I disagree entirely. If you're playing Pangaea, Terra, or any map that even has a dab of water, even if its inland sea, naval units are the best way to suprise your enemy, especially multiplayer.

Players tend to beef up their border cities while leaving their big juicy coastal capital relatively unguarded.

A suprise assault like the one described above can help take advantage of their false sense of confidence. You can always use a large land force and move oh so slowly towards their cities, but if you make one strike force like the above, especially if thats your opening battle, on the very turn you declare war, victory will be easy unless you screw up my plan (never ever ever assault coastal targets unless your troops are amphibious!!!)
 
I just wanted to add, the galley is alright for suprise attacks if there are islands you can bounce off of to avoid detection and if the coastal city has limited culture.

But once the galleon is invented, oh god, naval assaults are a MUST. Especially before your enemy gets suspicious and floods the seas with frigates.

Scout with caravels, spot a nice juicy target, use my amphibious idea for troops, and then go bonk some heads! Civ 2 style!
 
Crighton said:
Part of the whole Navy problem IMHO is that sooooo much of the game is land oriented, who really needs a navy if you can steamroll (quickly or methodically) across the whole world?

On archipeligos and such there can be some true naval engagements, but even then its mostly limited.
That's what was cool about this battle (which is an Archipelago/Snaky Continents map) -- it was the first time I got to engage in a *real* naval engagement.

It all began centuries ago. I badly needed that iron resource, but Rome sent out a settler party before mine could get there. As soon as his settler was two tiles away, I declared war. Caesar's archer LOST to my Combat I Warrior (fortified atop a forested hill) and I claimed two free workers :) Skirmishers then came flooding out of Timbuktu & Djenne like the Mongol horde, and beat back the Roman army deep into the jungle. In all the distraction, however, I completely forgot about the iron. By that time, Isabella founded Cordoba as seen in the first screenshot. Thank heavens, she was not so concerned about the iron (turns out she already had some) and I suppose she assumed her borders would expand and claim it in due time.

That's when I founded Niani, as shown. Not long after, Cordoba founded Christianity. I dumped every massive culture building I could into that city (Taj Mahal, Forbidden Palace, Hermitage, and numerous cathedrals) *just* to keep Izzy's culture at bay. It took over 1000 years before Niani finally pushed back the culture border back one measely space...but, it was enough.

Izzy knew I wanted that spot. She beelined Gunpowder - Chemistry - Artillery - Rocketry for defense (which is why I didn't attack sooner; rifles vs. SAM Infantry = bad idea.) She only had a token defense in the city, enough to repel an invasion, but not enough to invade herself. Once I discovered Assembly Line, and upgraded all my City Raider III Macemen to Infantry, she got spooked. Her navy of 10 to 12 frigates maneuvered into an attack formation just outside my borders. At the same time, she moved additional troops to fortify the Cordoba garrison (plus another city further south which was on the verge of flipping anyway.) Her troops were out in the open, totally exposed, and I knew it was now or never. I declared war and attacked.

The land battle was a washout -- Valencia fell immediately, and Cordoba was destroyed two turns later. The naval battle, however, was FIERCE. Her frigates stormed into my harbor, destroying caravels like candy, and sinking quite a few frigates. Luckily I had a few Ironclads with six movement points (Nav1 promotion + circumnavigation bonus + Refrigeration) that struck like sharks when her frigates probed too deep (usually attacking caravels that I deliberately left out in the open.) Her land access to Cordoba was cut off when I dropped a machine gun on the future canal site, thus cutting off her land route (never saw machine guns in action before...it's sweeeet!) She tried to send a galleon full of troops, escorted by frigate, which my Ironclad sunk, and my Frigate finished off the galleon.

At that point, I finally hooked up my first oil well. My cities which were building frigates automatically converted to Destroyers, which came pouring into the harbor. Her (now useless) frigate armada turned rabbit and ran, but not fast enough. It was pure PWNAGE after that.

Ironically, after razing Cordoba, the canal site was still in her culture boundary. I had to push all the way to Barcelona (which had the Sistine Chapel & the Spiral Minaret, plus two cathedrals, no wonder) and take that city in order to build the canal. Once I got that far, I figured hey, might as well take the rest of her cities while she's here. So I did. She's still around, though, exiled to an island in the middle of nowhere somewhere.

I got the Buddist Holy City & the Islamic Holy City out of the deal. Izzy loves to hog those religions, doesn't she??
 
romelus said:
how could that guy build 15 wonders in 1 city? isn't there a limit of 4 per city?
There's a limit of 2 National Wonders per city, but no limit for World Wonders.
 
One game I played I decided that I was going to keep the agnostics of the world safe from the scourge of religion. Every time a holy city was founded, I declared war and sent my glorious armies to raze the city. It was a fun game.
 
this has got to be the most entertaining thread i've read in quite a while:lol:
 
"Oh my god! They razed the holy city!"

Its really ok to raze a holy city thats comedy. But if you raze the home of scientology then thats across the line!
 
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