i have tried. i love sean bean and the advisor voice whoever she is. the actual movement of units is identical really to civ 5, combat, but the cities... i spend all my time stressing over where to build districts. since when has civ been about city planning? yes you need to choose what to build to achieve what victory you are aiming for - but town planning now on top? and you get to the stage where you need to build residential districts, neighborhoods (suburbs really) - but the most effective places to build them remove the food your city needs to grow! and they keep nagging you over and over that you need to build them... i feel civ 5 city system was better. you tell them what to build AND LET THE CITY COUNCIL OR MAYOR think about where to cram it in. the governor still assigns the workers to what hex, and he should still assign the districts. im a ruler not a lord mayor. i deal with the STRATEGIC things. i tell them what i need - if i wanted sim city well i have cities: skylines for a city simulator. i would have been happy with civ 5 with added civs and remade so you could have FAR bigger maps than civ 5 could handle, and a better espionage system. sure we got the missions i wanted - but we have limited spies? we should be able to build far more spies. the enemy civs seem to have enough to guard and to steal all the same time from every other civ. i have so few i need to target mine?? just make them like in civ rev and keep the missions. and i cant really play without an IGE mod anymore. its just no fun on settler leading for so long and suddenly for no reason a distant civ just overtakes you in tech - probably because hes stealing them all from you on top of making research agreements. unless you do war upon him you will lose to science victory. the upshot is, i just cant face another game, and i didnt finish the england one. my heart isnt in it. i feel a yearning to just run civ 5, with the middle earth mods and maps and ige and infoaddict and play that despite all the problems. its not that i hate the cities expanding onto other hexes; its that the hexes are too big, the maps too small for the scale. the hexes in scale must be 100 km across at least - 200km diameter hexes? idk. but the cities are too big for the maps. the hexes needed to be much smaller for it to work for me with expanding cities - and then the unit graphics would be too tiny to see unless you spend all your time zooming right in and then all the way out again to move quick across the map... idk what the solution is aside from going back to the drawing board and simplifying the unit graphics to symbols, so they fit into tiny hexes, and then you can set the cities 30 or 40 or 50 hexes apart so they have plenty of room to grow, still plenty of room for suburbs without sacrificing the food they need. and stopping the nagging that you need to build more neighborhoods in every city on every hex over all the other sites. because you leave it to the city rulers to do all that stuff so you can concentrate on directing the nation not building and planning every city and trying to defend it all through diplomacy and war. am i just insane wanting one hex cities back unless the hexes are smaller?