Do we really need a thread like this every week...? It's getting tiring tbh.
yes we do. if nobody put down how they feel about a game how do the devs know when they are getting it wrong? they wont and we will see them wind up making so many bad mistakes in all their games from zero feedback that to save the company they stop making the games that bomb - because they dont know how to fix them. one person saying i dont like xyz and then everyone slamming them and preventing any more threads is actually MORE harmful (what you are saying) than no feedback. with no feedback the devs might dump bad features AND good features because they arent sure why games arent selling. with only one feedback thread from one person then people SLAMMING them for making the threads, not only does the info get lost but the makers dont have a clue that a lot of people dont like certain additions. others cant respond like someone else did that they LIKE the additions of districts as in this thread. the devs might think only a few who dont like ANY change have issues and ignore the shouting down of the thread thinking it indicates most people are happy - and that might not be the case. it might lead them to make dangerous decisions which endanger the very existence not just of that game and its dev team but the whole company may take a gamble thinking they are getting it right and wind up amnother failed company, bought up by EA and dissolved to cherry pick the rights to anything good and cherry pick more staff.
dont get me wrong about districts; i like the concept. i DONT like the constant nagging to do things which sabotage your own city and the way the AI doesnt seem to have food issues when it does those things. either stop nagging every single turn about need to build xyx (particularly NEIGHBORHOODS) when it will cause you significantly more problems to do so by removing a campus or industrial zone OR THE FOOD. that is in no way having to make a choice. thats being forced into making the game hard for yourself to shut up a nagging mechanic with a flawed decision.
i maintain that city planning is NOT what civ was about. i had civ 1 and 2 i skipped 3 got 4 and 5 complete. i have no issue with bigger cities. i dont have an issue with placing districts per se i have an issue with them making it so you need all the districts but then not having the room to place all the ones you obviously have to - AND THEN NAGGING YOU OVER AND OVER EVERY SINGLE TURN. and the fact the ai doesnt seem to need to build neighborhoods or if they do it doesnt affect their cities food or have to go over any other district. so by that point in the game, if you havent already won somehow you HAVE to go to war. and you have to start it. or you are going to lose because you cant keep up with the AI production because either you arent having fun because nagged to build more neighborhoods, and your cities arent big enough to build what you need fast enough, or you dont have the science to keep up because you dumped a neighborhood on the campus to shut up the advisor notices, or not enough production to keep up militarily because same for industrial district...and the neighborhood you just built means your city STILL cant grow because it now doesnt have the ability to make the food now!
if i want to be nagged i will get married.
they can solve the neighborhood thing by letting us build them outside of the control zone of each city OR by letting the neighborhood EXTEND the control zone by one hex all around just like a citadel in civ 5 does to claim territory. but the city needs to be able to work the hex the neighborhood claims to produce the food the neighborhood has destroyed.
i also suggested a change to settlers giving them an ability to settle or found. found is to build a normal city. settle starts a farming village which when a trader connects to a city it supplies food. it has unique improvements. it can be converted to a proper city only with another settler, and the improvements stop at city walls. and it allows all the land around it to be farmed or pasture for animals. once a road is built it supplies food along it to the city it leads to. it works better once the road system begins to really work in history, so it really starts to work best as you approach industrial era. in fact you could also bring back rails and canals. im dubious about canals because although important for a long time, railways came along very shortly after, and iirc railways often in the uk went along the routes of canals or planned canal routes, and pretty much replaced them because of speed. with my towns addition, the railways would merely start to appear with a notification 'a railway is being built' when you get steam tech, and they build themselves from cities to towns not to other cities. they are the primary way food would move while still fresh until proper tarmac roads and trucks. then i can build those damn neighborhoods but the city will still be getting food via railways from the more distant farmland farmed by towns and villages.