i remember customising units in smac

alberta jefe

Chieftain
Joined
Nov 7, 2005
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15
I seem to remember being able to go into a "unit design screen" in smac. is that in planetfall or not? I don't see the technology progressing the same way as in the original...just curious:confused:
 
http://forums.civfanatics.com/showthread.php?t=253775 (post #2)

No unit workshop - since it is not in the game engine of Civ4 it would have to be coded completely new and even worse, the AI wouldn't use it without even more coding. It is replaced by promotions (work technically like in Civ 4, but many different ones) and a system of special abilities (like promotions, but can be only choosed before unit gets promoted the first time). Especially the latter bring back a lot of the SMAC unit specials. Also new units might get added in future.

I'm not sure what mean with your second question. The specific tech tree or blind research? The former is just different, because Planetfall is not a 1:1 conversion, while the latter is not it becuase it isn't considered as important enough to require the coding (it would however get included, if someone takes the work to code it)
 
I find that smac had some serious balance problems, like the fact that you could create units without armor which were absurdly cheap, and just plan tactics so you'd never be caught on the defensive. Even if you chose to use armour, it was globally weaker than weaponry anyway, so defending was usually a losing situation and it wasn't worth the chance at survival, versus the extra cost for building that unit..

The unit workshop is a pretty neat concept, but fundamental flaws like that would need sorting before it could be considered. And in any case, it would be an excessive amount of work for very little gain. I'm not sure modular art is even possible in the civ engine, so you may never get things represented on units without creating an unfeasibly large number of variation models to account for every possible combination.

The promotion system works pretty well, although I'm not keen on the implementation of increased support costs, rather than increased build costs, for using abilites. I'd personally rather see a one time credit cost attached to taking an ability, rather than constant maintenance.
 
yeah I get it, I forgot that there were no promotions upon being built. Great mod, btw, having a blast with it and my thanks to all those involved!!
 
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