Then what is the point of a bigger (compare to previous Civ) city radious?
Why don't they simply reduce the city radious so that everyone is forced to build tiny city?
I don't know.
You probably aren't going to have all of a city's radius worked in any era. But with the tile yields as they are now, you probably won't want to either.
Depends on what?
What is the relation between Tech research speed and building time since Civ players now has no control on them...
An Egyptian player with a certain social policy and marble actually builds wonders faster than most buildings (80% production bonus IIRC).
But build times versus tech times are horrid. You tech several techs while building only one thing. In my last game, the only thing I build faster than I teched, was a scout...
What about old cities?
In Civ3 and 4, I normally have those early cities fully developed (in term of max population and buildings allowed) just before or at the beginning of modern era, so now what happen in Civ5?
Can I have many cities with full population grown and all building constructed at the end of the game?
No.
But how come a lot of warmonger type players complain that Civ5 is not good war game either?
The AI sucks. It really do. Not only is the AI Total War like aggressive (you are weak, you must die), it don't know how to use the new combat rules, often just walks it's vulnerable units into a killing zone, doesn't protect anything, zerg charges, and gives away settlers and workers like they were candy.
The wargame has the potential to be better than CivIV's, but only when/if they fix MP and when/if they fix the A"I".
The suckiness of the AI and total lack of balance means that this is, by far, the easiest Civ game so far.
Yeah, I'm fairly disappointed.