Civ3 is a game that takes a step forward while taking 2 steps backward.
Unit graphics are better,yes,but become more annoying than anything else.Terrain graphics are just awful.Firaxis art department should have been fired.User created terrains are MUCH better.And they were in the first week of release!
Trade system is a joke.
Espionage is,in effect, gone.
Exploration is greatly reduced.Almost to nothing.
These are 3 BIG areas of fun in Civ2 that have been completely removed from 3.BIG MISTAKE.
Diplomacy is expanded but really,really a pain in the ass.Lets face it.Its true.Real neato the first game or 2,but after that.....You can't have good diplomacy with an unimaginative,heartless AI as a counterpart, so why try?.Play some Civ2 multiplay and you 'll see how much fun diplomacy really can be.
WTH happened to my wonder movies?...a palace to build?..bah!.Of course you can keep the civ2 throne room.
The biggest beef I have is they have not improved the play at all.They have given the illusion of a better AI by decreasing what the human player can do..Everything you do is governed by some kind of "cap" on it.This makes for a high frustration factor.They haven't created a better AI...they created limits to what the player can do.
This leads to very early tedium as there is little available to do.Build roads.Build mines.Thats about it.
If I want limits on what I can have or do,I'll play one of the numerous great civ2 scenarios available.
I won't bother going into the screwy civ1 combat system.It just plain stinks.A major step backwards and a huge disappointment.
There are some really good new ideas like strategic resources,unit capturing and bombarding but it seems most of what held your interest in Civ2 is gone from Civ3.Hopefully Civ4 will get it right.Gonna be waiting a long while for that.
I'll give Firaxis some credit,They did listen to player feedback during development.Problems are they listened too much to SMAC players and just removed everything Civ2 players did.