I want free movement with railroad.

witheygull

Chieftain
Joined
Nov 2, 2005
Messages
2
This is my first time posting here, so be gentle. Can anyone tell me how to change the railroad improvement so that it gives free movement like previous versions of the game? Any help is appreciated.
 
It is probably buried somewhere in the xml files, but I can't seem to find it right now. I
lll post if I find it.

Edit: It's in misc\civ4routeinfos

Code:
<Civ4RouteInfos xmlns="x-schema:CIV4MiscSchema.xml">
	<RouteInfos>
		<fZBias>3</fZBias>
		<RouteInfo>
			<Type>ROUTE_ROAD</Type>
			<Description>TXT_KEY_ROUTE_ROAD</Description>
			<iValue>1</iValue>
			<iMovement>30</iMovement>
			<iFlatMovement>30</iFlatMovement>
			<BonusType>NONE</BonusType>
			<Yields/>
			<TechMovementChanges>
				<TechMovementChange>
					<PrereqTech>TECH_ENGINEERING</PrereqTech>
					<iMovementChange>-10</iMovementChange>
				</TechMovementChange>
			</TechMovementChanges>
			<Button>Art/Interface/Buttons/Builds/BuildRoad.dds</Button>
		</RouteInfo>
		<RouteInfo>
			<Type>ROUTE_RAILROAD</Type>
			<Description>TXT_KEY_ROUTE_RAILROAD</Description>
			<iValue>2</iValue>
			<iMovement>20</iMovement>
			<iFlatMovement>6</iFlatMovement>
			<BonusType>BONUS_COAL</BonusType>
			<Yields/>
			<TechMovementChanges/>
			<Button>Art/Interface/Buttons/Builds/BuildRailroad.dds</Button>
		</RouteInfo>
	</RouteInfos>
</Civ4RouteInfos>

not exactly sure what to change.

Maybe imovement to 0. Fool around with it.
 
witheygull said:
This is my first time posting here, so be gentle. Can anyone tell me how to change the railroad improvement so that it gives free movement like previous versions of the game? Any help is appreciated.

Cool, it's not 0 anymore!!! Finally, people won't go from southern Chili to northen Canada in 0 turns!!!

Sorry you dont like it :king:
 
Many thanks, kandalf. I tried changing imovement to 0, then iflatmovement to 0, and then both to 0. None of the three options gives me the completely free movement I would have liked, but they all greatly improve the movement rate for units using railroad.
 
Armed_Maniac said:
Cool, it's not 0 anymore!!! Finally, people won't go from southern Chili to northen Canada in 0 turns!!!

Sorry you dont like it :king:


Yeah, southern Chile to Canada on a train should take several years...
 
considering thenumber of years taken up by each turn, it would be more realistic to have a infinate move via rail
 
Well, what I'm planning as part of my future mod is to have one tech (Monopole Magnets) that upgrades your railroads to maglev trains, removing the 10-tile restriction. I wouldn't remove this limit from the core game, though, or you'll be back to the Civ3 method of laying down tracks as you attack, and never use ships unless you have to.
 
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