I've been thinking about the machine gun, and I can see how it would be a really useful unit for a long time. It has a benefits over the infantry, being(1) extra first strike, (2) extra 25% vs. gunpowder units, and (3) slightly cheaper.
Even though they can't attack, they're pretty useful in a bunch of situations:
- protecting your siege units and others in your Stack of Doom, especially from attacks by muskets/rifles/infantry
- garrsioning cities, and
- protecting wounded units trapped in the open
Somebody posted here once that they've never used a machine gun in combat. I have, but I have also found many situations where the AI was so afraid of the machine guns that they wouldn't even take them on. They're particularly great against swarms of weaker units, because their first strikes and high strength allows them to beat a lot of attacks without taking significant damage.
Problem is, you can't build them for long enough. In my current game I was just building a bunch of machine guns to protect my frontier cities and my SOD before I took on an AI opponent with whom I had a long border. However, as soon as I got rocketry, all my build orders for machine guns got turned into SAM infantry - which sucks in a major way in that these are (1) WEAKER than Infantry and machine guns, and (2) cost MORE than infantry and machine guns.
SAM infantry are great in their role. If my opponent had air units (which they don't), I'd ALSO like to have a couple SAM infantry along.
But I'd still want my machine gun!
Even though they can't attack, they're pretty useful in a bunch of situations:
- protecting your siege units and others in your Stack of Doom, especially from attacks by muskets/rifles/infantry
- garrsioning cities, and
- protecting wounded units trapped in the open
Somebody posted here once that they've never used a machine gun in combat. I have, but I have also found many situations where the AI was so afraid of the machine guns that they wouldn't even take them on. They're particularly great against swarms of weaker units, because their first strikes and high strength allows them to beat a lot of attacks without taking significant damage.
Problem is, you can't build them for long enough. In my current game I was just building a bunch of machine guns to protect my frontier cities and my SOD before I took on an AI opponent with whom I had a long border. However, as soon as I got rocketry, all my build orders for machine guns got turned into SAM infantry - which sucks in a major way in that these are (1) WEAKER than Infantry and machine guns, and (2) cost MORE than infantry and machine guns.
SAM infantry are great in their role. If my opponent had air units (which they don't), I'd ALSO like to have a couple SAM infantry along.
But I'd still want my machine gun!