Suit to Skill
Chieftain
Hey guys,
I was hoping somebody could help me out with this? I recently made a small WWII scenario for myself and my friends, not really a big deal. I set the start date in September 1939 (with the calendar set to Monthly turns) and tried to make it historically accurate. So everyone who was at war in 1939, is at war here.
This means that the USSR and the United States are neutral states at the moment, though I tried to lure them into eventual war by setting their relationships with the Axis powers (in particular, Russia-Germany and US-Japan) to very VERY low, both ways. So they hate each other and everything.
Germany ends up conquering France and Japan ends up attacking China/SE Asia as planned, etc. so that all works out. But by simply using the default assets that Civ BtS comes with, I can't seem to get Germany to declare war on Russia EVER. Same with Japan vs the United States. Germany (probably intelligently) always focuses exclusively on Britain next, and since Britain isn't meant to be conquered by 1940 (if at all) the two end up duking it out forever and ever. Japan too. I mean, why declare war on the US if you're already fighting China, France, and Britain? We all know why it happened in real life; I just want to make it happen in Civ too.
I don't know of a way (and I don't think one exists, short of modifying the AI or making it a mod/scenario with specific Victory Conditions, which I'd like to do, but don't know how) to make Germany and Japan EVENTUALLY declare war. I think there's a way of modifying something so that the AI puts greater weight on certain objectives/cities? If I could do that, maybe make Germany DESPERATELY want Moscow, and Japan -> Phillipines or Hawaii, it might solve everything. Maybe create "events" that cause this to happen. But I don't know how to do this. Or even if theres way that doesn't require modding.
I'll be the first to admit that I'm not experienced with XML and Python but I am an enthusiastic learner and am willing to learn whatever's necessary. I'll understand if its more difficult than I'm making it seem... But ANY help will be greatly appreciated. Maybe just a prod in the right direction?
Thanks,
Carlos
I was hoping somebody could help me out with this? I recently made a small WWII scenario for myself and my friends, not really a big deal. I set the start date in September 1939 (with the calendar set to Monthly turns) and tried to make it historically accurate. So everyone who was at war in 1939, is at war here.
This means that the USSR and the United States are neutral states at the moment, though I tried to lure them into eventual war by setting their relationships with the Axis powers (in particular, Russia-Germany and US-Japan) to very VERY low, both ways. So they hate each other and everything.
Germany ends up conquering France and Japan ends up attacking China/SE Asia as planned, etc. so that all works out. But by simply using the default assets that Civ BtS comes with, I can't seem to get Germany to declare war on Russia EVER. Same with Japan vs the United States. Germany (probably intelligently) always focuses exclusively on Britain next, and since Britain isn't meant to be conquered by 1940 (if at all) the two end up duking it out forever and ever. Japan too. I mean, why declare war on the US if you're already fighting China, France, and Britain? We all know why it happened in real life; I just want to make it happen in Civ too.

I don't know of a way (and I don't think one exists, short of modifying the AI or making it a mod/scenario with specific Victory Conditions, which I'd like to do, but don't know how) to make Germany and Japan EVENTUALLY declare war. I think there's a way of modifying something so that the AI puts greater weight on certain objectives/cities? If I could do that, maybe make Germany DESPERATELY want Moscow, and Japan -> Phillipines or Hawaii, it might solve everything. Maybe create "events" that cause this to happen. But I don't know how to do this. Or even if theres way that doesn't require modding.
I'll be the first to admit that I'm not experienced with XML and Python but I am an enthusiastic learner and am willing to learn whatever's necessary. I'll understand if its more difficult than I'm making it seem... But ANY help will be greatly appreciated. Maybe just a prod in the right direction?

Thanks,
Carlos