MkLh:
The argument isn't actually invalid, if the point is for a single player game. It's true that this could be invoked for any unbalanced mechanic, but that doesn't mean that the reasoning is invalid - just that it's widely usable.
In order to conclude that the game is worthless, we have to establish that every single mechanic is unbalanced and that
it is impossible to have an interesting game no matter what we do, which most people who counter the reasoning have not done.
Psyringe:
Your "two reasons" are not two. They're actually one. Either "problem" is not a problem if you consider each independently. It only becomes a problem when you consider them together, therefore, it is one reason with two factors.
Let's examine them further:
Psyringe said:
1. It is a very ahistorical (and historically implausible) way to grow a civilization. Leaders of early civilizations didn't think "I have to litter the landscape with small, primitive cities to bring my empire forward". They rather thought "The hills over there would make a good position for a city overlooking the area, and the fertile lands at the river will feed its citizens", or they tried to secure resources. therefore, ICS breaks my suspension of disbelief, it makes Civ feel more like a game engine and less like a fascinating alternative history unfolding.
The stated rationale makes no sense. Leaders of early civilizations had no vision and no conception of technological innovations thousands of years into the future. At the point where you are assuming the role of an immortal Civilization leader, the game already becomes profoundly ahistorical.
If such leaders had the same insight as we do today, history would be profoundly different.
Therefore, the objection isn't that leaders would not have decided similarly or had similar considerations. It must be some other reason.
Psyringe said:
2. If the game's rules favor ICS as a superior strategy, then the player has the choice to either play the best strategy he can find (and swallow the fact that it doesn't really feel like growing a believable empire), or to consciously restrain himself from playing the best strategy in order to preserve the feeling of growing a civilization. Both choices are bad. Imho, the rules of a game like Civ can (and should) be designed in a way that "good strategy" and "historically believable growth" fall together. The player who tries to find the best strategies should not have the feeling that he has to forego his immersion for that, and the player who wants to watch a believable alternative history unfolding should not have the feeling that he must consciously stop himself from using good strategies to do so.
All Civs except 4 featured ICS, and even in Civ 4, the best strategies often involved doing things that prevented one from having a believable empire. For instance, in Civ 4, it was often necessary to adopt the religion of other Civs
in order to be able to freely and perfectly manipulate the behavior of entire Civs. You plan for things like "beelines" and "tech trades" and Cavalry Rushes. We plan to get techs hundreds of years into the future, because we know they will allow us to trade technology with a lot of Civs who are somehow more scientifically adept than we are.
It's not like the cities were really that more organic. If you went for Cottage spam, you Cottaged everything, with towns dotting every single square inch for miles and miles and miles. How historical would this be? Was Medieval Europe an endless Townscape?
If you went Specialist Economy, your Civilization would work a few food tiles and virtually nothing else, not having hardly any towns whatsoever. All Modern cities remain founded on sites that were known to be beneficial for all time, and this optimal placing almost never changed.
Really, now, how is this historically immersive?
Optimal play in all Civs got you Riflemen at grossly anachronistic periods. Yeah, that's historically immersive.
The point that ICS is not historically immersive doesn't pan when we routinely have other game features (like technology) being grossly wrong and it not affecting game enjoyment one jot. It must be something else.