Ogden Reeve
Chieftain
- Joined
- Jan 6, 2009
- Messages
- 34
I have been thinking for a while now that there really aren't enough victory conditions in FFH. Orbis has improved upon this with the Gone To Hell victory condition (which I think was an awesome idea), but I still think we could use a bit more.
In my last game I played as the Lanun and at turn 300 I had such a huge economic advantage on my rivals that i started to think that there should be an economic victory condition a la Alpha Centauri. It just seems that some civilizations have victory conditions especially tailored to their strengths while others do not. Domination and Conquest for aggressive civs (doesnt feel right for the Lanun), Cultural for Kuriotates or Belsarephs, Altar for Elohim, Hell for Sheim or Infernal, Tower for Amurites and other magic-oriented civs.
So if we have victory conditions that reward cultural civs, aggressive civs, religious civs and magical civs, why not one that rewards economic civs?
Im just brainstorming here but im thinking that maybe to win an economic victory you need to own all the guild HQ's, have 5 times the amount of gold of all your rivals combined and have to build a late game wonder that may require one or more great merchants.
I would love to hear what you guys think.
In my last game I played as the Lanun and at turn 300 I had such a huge economic advantage on my rivals that i started to think that there should be an economic victory condition a la Alpha Centauri. It just seems that some civilizations have victory conditions especially tailored to their strengths while others do not. Domination and Conquest for aggressive civs (doesnt feel right for the Lanun), Cultural for Kuriotates or Belsarephs, Altar for Elohim, Hell for Sheim or Infernal, Tower for Amurites and other magic-oriented civs.
So if we have victory conditions that reward cultural civs, aggressive civs, religious civs and magical civs, why not one that rewards economic civs?
Im just brainstorming here but im thinking that maybe to win an economic victory you need to own all the guild HQ's, have 5 times the amount of gold of all your rivals combined and have to build a late game wonder that may require one or more great merchants.
I would love to hear what you guys think.