Not sure if you mean the second half of the list as various "points meters" for the game end, or separate game ending conditions. If the later, I question why most of those should end the game. The Original victory conditions made sense as game ends: there are no other civs left, or the civs are moving beyond the game board, so the game is over. Since then, there's been more and more victory that are largely "watch arbitary number go up until it reaches an arbitrary threshold" in a way that makes little sense.Why should accumulation of tourism, or monopolies suddenly result in an end game? The game should end because something happened that makes continuation of the game within its rules no longer meaningful. I am not a fan at all of the ever-increasing push to make every part of the game a separate and distinct win/end condition, nor of the push to make score victory into a poor man's win - the "bad" win you get if you were too incompetent to end the game earlier.
I agree with everything you said.
Every "end of history" is utterly arbitraly and for me kinda immersion breaking. I play those games to simulate an interesting alternate history, and build a powerful empire in them, not to race to the finish of some imaginary line. All notions of economic, or cultural, or diplomatic, or especially religious victory (what a nonsense, seeing creeping atheism) are purely artificial, we all know history still goes on afterwards.
I also think that ultimately there is unavoidable contradiction between designing such "history simulator" as either an actual simulator of sorts, or a board game race to win. Because, well, real life history has no victory conditions, winners or finish line. So in order to enforce them on history you need to bend everything to fit the square block into the round hole, and either board gamers or simulationists end up frustrated. Or both.
I know it'd be unpopular. But it would be really cool for me if the Civ game simply went until the prescribed date - let's say 2030, whatever - openly arbitrary, with no justification beyond "that's as far as our history goes plus few years, dreams about future require a different game". And then the final state of the ingame world is rated,
the world as a whole, and your civ is also ranked and rated on what role did it play in its history.
And then there are no victors and losers, there is reflection on how did this one alternate history go when compared with others, what civs got what medals in what categories.
*How peaceful is the world in 2030? How many wars, hostilities, cold wars? There are points and medals and remarks about accomplishments in this regard, including warmongering ones
What civs were the most effective when waging wars? How many units were built and killed globally? How many great generals, experience points? Oh, this time Vietnam again gets the medal for "The Best Military Underdog Civ".
Does UN exist, is it effective? Does something like EU exist, if yes then all of participating civs get points for such endgame alliance.
*How wealthy and productive the world is, and your civ's role in it? Total global pop, yield outputs, global trade, poverty? What civ gets the medal for the "Workshop of the World", which was the "Pioneer of the Industrial Revolution", which gave birth to the "Silk Road"?
*How did the world deal with the environment? What is the state of the climate? What civ contributed in what way?
*What ideologies, government types and religions have dominated and how (better not to assign moralistic remarks here lol)? What civ was the best at promoting their favored ones? Here, you get "Cradle of Democracy" medal, or "Birth of the Revolution" this time.
*How much culture, tourism, archeology excavations, museums, great works, great people? Global tourism output?
And then you compare different worlds and your own civilizations between games, regarding all those separate measures. When you begin a new game, you have the frame of mind "I will get this and this medal this time, for this achievement" and compete with other civs... But it's somewhat different than the framework "this is the Race to the Victory and you must avoid Losing, and AI is counter-immersively designed to pursuit meta-victory at all cost regardless of ingame sense, and the latest eras of history tech tree is compromised to enforce victory race".
You wanna race to Mars? Great, there is a medal for that. Enforce global peace - there is another. Conquer the world - yet another. But there are also medals for just peacefully doing your own business and making your people happy. Or for heroically fighting against overwhelming odds and surviving till 2030, even if your civ is not very important or affluent.