Louis XXIV
Le Roi Soleil
One of the new missions is a pledge to protect. This isn't technically part of my idea, but it's worth keeping in mind since there's now an even greater benefit for making such a pledge.
I sometimes think people pledge to protect City-States without too much thought. In turn, I don't think the AI values a pledge by others enough. Here is my idea:
When someone you've pledged to protect is attacked, a pop up will appear. With option 1, you can stop pledge to protect. If you do this, there will be a -20 point relationship penalty with the city-state. Option 2, you declare war with the civ that attacked. Option 3, you ask for ten turns to prepare. During this time, you can attempt to negotiate peace between them or you can give units to the city-state in order to protect them. However, if you fail to join in after 10 turns, you get the same relationship penalty.
With this added incentive to join a war, the AI will factor in the strength of the civ when deciding whether to attack. I'm thinking something like a third the strength of your civ plus the strength of the city-state. You should also be able to bargain to stop protecting a city-state, which the AI should demand rather than just sending you vaguely threatening messages.
I sometimes think people pledge to protect City-States without too much thought. In turn, I don't think the AI values a pledge by others enough. Here is my idea:
When someone you've pledged to protect is attacked, a pop up will appear. With option 1, you can stop pledge to protect. If you do this, there will be a -20 point relationship penalty with the city-state. Option 2, you declare war with the civ that attacked. Option 3, you ask for ten turns to prepare. During this time, you can attempt to negotiate peace between them or you can give units to the city-state in order to protect them. However, if you fail to join in after 10 turns, you get the same relationship penalty.
With this added incentive to join a war, the AI will factor in the strength of the civ when deciding whether to attack. I'm thinking something like a third the strength of your civ plus the strength of the city-state. You should also be able to bargain to stop protecting a city-state, which the AI should demand rather than just sending you vaguely threatening messages.