[Idea] Espionage Missionage: Kidnap

GoodGame

Red, White, & Blue, baby!
Joined
Dec 17, 2004
Messages
13,725
Anyone do any modding along the lines of kidnapping the great people of another nation?

Basically the idea is just an espionage mission that allows you to kidnap a great person who was unsettled, or even a settled great person.

For balancing:
Probably more expensive than stealing a tech. And the spy must be on the same tile as the great person. And great persons who are actually settled as Super Specialists would be even more expensive to kidnap.
 
There is a pre-existing "buy unit" espionage mission which can be enabled through XML, but it cannot target great people. I haven't decided yet how I want to implement this in my own mod, but in all likelyhood it won't allow targetting of super specialists already joined. If I were to implement a specific kidnap mission, that would remove a super specialist and transport it back to your capital with the spy, I'd probably make it require the city was rioting to make it challenging. We'll see though :)
 
I'm working on a modcomp to allow something like this ;)
 
Back
Top Bottom