Idea for 2 Simple Naming Mods - Possible?

yenemus

Chieftain
Joined
Aug 20, 2007
Messages
36
Just wanted to share two ideas for naming mods that would add a touch of flavour and variation to the game.

To coders, I would like to ask is these mods are even possible? And to civ fans in general, please give feedback on whether you think these simple additions would add to game variation and immersion.

Mod Idea 1: Semi-Randomised City Names
The idea is to create a semi-randomised system for City Names, balancing variation with a realistic order of cities. To achieve this, each civ's city list would be broken into several sections based on prominence/importance. Group 1 would be reserved for possible capitals, Group 2 would include all other major cities of that civ, and so on. Cities would be chosen randomly from group 1 until the group exhausted, and then move on to group 2, then group 3, etc.

Here is an example for the Arabian empire, which has had several major capitals in history

(Group 1 - either of these cities could be chosen as capital)
Medina
Damascus
Baghdad

(Group 2)
Mecca
Kufa
Basra
Fustat
Córdoba

(Group 3)
Mosul
Samarra
Sana'a
Mashhad
Kairouan
Aden
Muscat
Samarkand
Bukhara

(Group 4)
Tunis
Algiers
Marrakesh
Tripoli
etc...


Mod Idea 2: Personal Unit Names
To add an extra touch of flavour to the game, each unit would be given a name that stays with them through all upgrades. The names would be civ-specific and represent the surname of the captain or general leading that troop. The unit name would show something like "Johnson (Archer)", or "Archer (Johnson)". With a long list of surnames for each civ, I think this could add a lot of variation to games and let players grow more attached to particular units who have been with them since the start of the game.


So, are these mods possible? Is anybody else interested in seeing them implemented into the game?

I have no coding skills, but would happily do the necessary research and provide the name lists if any coders are interested in helping out. Please forgive me if these have already been suggested/created, a quick search brought no results. There is a Randomized City Lists mod, but this randomizes all cities except for the capital, which is a bit extreme, as a tiny little village you have never heard of can easily pop up as the second city for your civ.

Feedback and thoughts please. Thanks! :goodjob:
 
The second one is relatively easy, and doesn't require any LUA. You can use the built-in unique naming used for Great Persons. All units would have to be made into unique units, but that won't affect the user experience...

Except for (1) spamming the Civilopedia, and (2) a UI issue where in a couple places a Civ's unique building or unique improvement would be hidden by a unit; you can fix the Dawn of Man loading screen at least, by putting UIs and UBs first. The other instances (one in the Civolopedia, and another in the menu where you choose between Civs before starting a game) aren't moddable, and would have to be fixed by copying over the game files.

I'll leave someone else to answer whether either is possible with LUA; but I'm pretty sure it wouldn't be hard (and could get around the limitations of the method I discuss above).
 
yes, possible in Lua, R.E.D. WWII has units auto-naming.
 
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