Idea for easy Food-Trading-Mod

historix69

Emperor
Joined
Sep 30, 2008
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1,412
The idea is quite simple :

1) Change the Food-Ressources to Strategic Ressources like Iron or Coal.

2) Reduce the Food-Yield of all the Food-Ressources, e.g. by -1 Food or -2 Food.

3) Add a new set of buildings with one building-type for each Food-Ressource which requires the respective strategic Food-Ressource (like Coal for Factory). Buildings might be called [Food_Ressource_Name]-Market. Building-Cost can be low. The building should be deletable. Upkeep might be low or zero. The building will yield +1 Food or +2 Food.
It should be possible to build each building-type more than once in a city.

4) Add code to Marketplace to give e.g. +1 extra Gold for each improved Food-Ressource worked by the city. (Same code as the + extra Food-code for Granary.)

Mechanics should work as follows :
You build a small city near a Food-Ressource (e.g. Fish). You add an improvement (e.g. Fishing-Boat) to the ressource and the ressource will be available in your strategic ressources section. If the city has a market, it will receive extra-Gold for the Food-Ressource but no extra-Food. Now you can build/buy a Fish-Market in your capital (or any other city) which adds +2 Food to the city. By building the Fish-Market, one unit of Fish is removed from your strategic ressources section. If you have more strategic Fish ressources, you can build additional Fish-markets in the city, increasing the extra Food.

Pro :
- The mod will probably need only editing of xml-files but no scripting.

Cons. :
- An improved tile with ressource always gives the strategic ressource, independant if it is worked by a city or not.
- Using the bonus of a Food-Ressource in its own city now requires to first build the extra building.
 
A more advanced and flexible alternative implementation which uses the mod-component to create new ressources would be :

Food-Import-Export :

1) Define a new Strategic Ressource : *Food*

2) Define 2 new buildings : Food-Import and Food-Export.
Food-Export yields -N Food to the city and adds +1 *Food* to strategic ressources.
Food-Import requires 1 *Food* to build (like coal for factory) and yields +N Food to the city.

I hope Firaxis-Team will add the create ressource function to the standard functionality with one of the next patches / add-on.
 
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