historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,412
The idea is quite simple :
1) Change the Food-Ressources to Strategic Ressources like Iron or Coal.
2) Reduce the Food-Yield of all the Food-Ressources, e.g. by -1 Food or -2 Food.
3) Add a new set of buildings with one building-type for each Food-Ressource which requires the respective strategic Food-Ressource (like Coal for Factory). Buildings might be called [Food_Ressource_Name]-Market. Building-Cost can be low. The building should be deletable. Upkeep might be low or zero. The building will yield +1 Food or +2 Food.
It should be possible to build each building-type more than once in a city.
4) Add code to Marketplace to give e.g. +1 extra Gold for each improved Food-Ressource worked by the city. (Same code as the + extra Food-code for Granary.)
Mechanics should work as follows :
You build a small city near a Food-Ressource (e.g. Fish). You add an improvement (e.g. Fishing-Boat) to the ressource and the ressource will be available in your strategic ressources section. If the city has a market, it will receive extra-Gold for the Food-Ressource but no extra-Food. Now you can build/buy a Fish-Market in your capital (or any other city) which adds +2 Food to the city. By building the Fish-Market, one unit of Fish is removed from your strategic ressources section. If you have more strategic Fish ressources, you can build additional Fish-markets in the city, increasing the extra Food.
Pro :
- The mod will probably need only editing of xml-files but no scripting.
Cons. :
- An improved tile with ressource always gives the strategic ressource, independant if it is worked by a city or not.
- Using the bonus of a Food-Ressource in its own city now requires to first build the extra building.
1) Change the Food-Ressources to Strategic Ressources like Iron or Coal.
2) Reduce the Food-Yield of all the Food-Ressources, e.g. by -1 Food or -2 Food.
3) Add a new set of buildings with one building-type for each Food-Ressource which requires the respective strategic Food-Ressource (like Coal for Factory). Buildings might be called [Food_Ressource_Name]-Market. Building-Cost can be low. The building should be deletable. Upkeep might be low or zero. The building will yield +1 Food or +2 Food.
It should be possible to build each building-type more than once in a city.
4) Add code to Marketplace to give e.g. +1 extra Gold for each improved Food-Ressource worked by the city. (Same code as the + extra Food-code for Granary.)
Mechanics should work as follows :
You build a small city near a Food-Ressource (e.g. Fish). You add an improvement (e.g. Fishing-Boat) to the ressource and the ressource will be available in your strategic ressources section. If the city has a market, it will receive extra-Gold for the Food-Ressource but no extra-Food. Now you can build/buy a Fish-Market in your capital (or any other city) which adds +2 Food to the city. By building the Fish-Market, one unit of Fish is removed from your strategic ressources section. If you have more strategic Fish ressources, you can build additional Fish-markets in the city, increasing the extra Food.
Pro :
- The mod will probably need only editing of xml-files but no scripting.
Cons. :
- An improved tile with ressource always gives the strategic ressource, independant if it is worked by a city or not.
- Using the bonus of a Food-Ressource in its own city now requires to first build the extra building.