I thought of making a new topic, so it doesn't get drowned immediately.
Anyways.
I thought of a few possibilities to vary the combat abilities of units:
1. Not using up their movement/attack turn.
Meaning, a chance to still have the same movement after using an attack or moving.
Since this is merely a changing variable - I hope it wouldn't be THAT hard to Python it into "regenerating".
This can be extended to reducing it, replenishing it, increasing it etc.
I see it like using CheatEngine on the moving value, but in-game.
Can it be implemented at all???
What do you think?
2. Similarly, affect strength and other values not on the constant promotion level, but making it change during the turn.
Like, if this unit battles a specific type of unit, there is a CHANCE to change either unit's strength.
Not a stable promotion "+50% vs archers", but rather "50% for +100% vs archers".
3. The same thing improved, should enable units to actually interact and enable/disable such abilities.
Like, "if this unit battles an Archer, 50% to turn that archer's positive promotions off".
May be funny, but these ideas are a combo of HoMM3+ and... Yugioh.

Thanks for reading.
I do hope for anything positive in response.
I'd like ANY response - but it seems that this idea simply got ignored:
Over 50 views - 0 replies...
Oh, well...
Not the first time, right?
Anyways.
I thought of a few possibilities to vary the combat abilities of units:
1. Not using up their movement/attack turn.
Meaning, a chance to still have the same movement after using an attack or moving.
Since this is merely a changing variable - I hope it wouldn't be THAT hard to Python it into "regenerating".
This can be extended to reducing it, replenishing it, increasing it etc.
I see it like using CheatEngine on the moving value, but in-game.
Can it be implemented at all???
What do you think?
2. Similarly, affect strength and other values not on the constant promotion level, but making it change during the turn.
Like, if this unit battles a specific type of unit, there is a CHANCE to change either unit's strength.
Not a stable promotion "+50% vs archers", but rather "50% for +100% vs archers".
3. The same thing improved, should enable units to actually interact and enable/disable such abilities.
Like, "if this unit battles an Archer, 50% to turn that archer's positive promotions off".
May be funny, but these ideas are a combo of HoMM3+ and... Yugioh.


Thanks for reading.
I do hope for anything positive in response.

I'd like ANY response - but it seems that this idea simply got ignored:
Over 50 views - 0 replies...
Oh, well...
Not the first time, right?