Dida
YHWH
- Joined
- Sep 11, 2003
- Messages
- 3,434
Right now, the main source of gold is by working on the tiles. I think this is extremely unrealistic, because unlike rice and grains, money do not grow in the fields. The main way that people make money these days are actually by trading.
There should be more things to produce than just shield and food and gold. We should be able to produce something and sell it to make money. This would be just like in the game Emporer: Rise of the Middle Kingdom, we build a jade carver's shop to carve raw jade, or a silk waving shop to wave raw silk and sell them to the local population, or to another city or to another nation to make profit. This would be the main way for civs to make money. No money is made by working on a tile, unless the tile has a gold bonus resource. Likewise, food and shield can also be traded domestically or internationally. This would allow some of your cities to develope into international economic center, like New York City.
Strategic resource should be reworked as well. Right now, if you have but 1 resource of oil, it allows you to build infinite number of tanks and planes, which isn't realistic. resources like oil should work like in Rise of Nations. After you build an oil drill on an oil resource and assign someone to work on it, you rip a certain number of oil from it every turn. Let say, 30 million bucket per turn per oil well. A tank might require 10 oil to build, a bomber might require 15. Just like everything else, you can sell your strategic resource.
There should be more things to produce than just shield and food and gold. We should be able to produce something and sell it to make money. This would be just like in the game Emporer: Rise of the Middle Kingdom, we build a jade carver's shop to carve raw jade, or a silk waving shop to wave raw silk and sell them to the local population, or to another city or to another nation to make profit. This would be the main way for civs to make money. No money is made by working on a tile, unless the tile has a gold bonus resource. Likewise, food and shield can also be traded domestically or internationally. This would allow some of your cities to develope into international economic center, like New York City.
Strategic resource should be reworked as well. Right now, if you have but 1 resource of oil, it allows you to build infinite number of tanks and planes, which isn't realistic. resources like oil should work like in Rise of Nations. After you build an oil drill on an oil resource and assign someone to work on it, you rip a certain number of oil from it every turn. Let say, 30 million bucket per turn per oil well. A tank might require 10 oil to build, a bomber might require 15. Just like everything else, you can sell your strategic resource.