Idea: Provinces / Territories

Justy

Warlord
Joined
Jan 24, 2003
Messages
218
Location
New England
I've played vanilla Civ up to Civ3. Corruption always seemed to be a real pain. Especially in Civ3 where it was nearly impossible to control in a large empire. I understand that in a far flung empire there will be corruption. Yet in a more organized empire corruption should be controlled more readily. In Civ3 they gave us the forbidden city to act as a second capital. It's nice. I usually build it in the capital city of a conquered civ. However I think that this idea can be expanded upon with regional capitals.

These cities would essentially be like powered down forbidden cities. Your true capital should lower corruption the most. After you build or conquer X amount of cities you should be given the option to build a regional capital. It would be built like a minor wonder. It would also "take over" corruption responsibilities for the cities nearest it.

In addition it would also create a territory which you could name. The cities in its range would create the territory. The cultural spread of its cities would create its border.

Your islands would probably remain corrupt, but that's a little more realistic.

If that regional capital falls then it would play havoc for that entire territory until order is restored in that area with the re-taking of the capital.

Other ideas could be worked out with this.
 
territorys-An area that is allready claimed by you, where noone could settle in it. It would have a plantation in the middle, that would send back strat resources that are discovered there, and other resources. You might have like 20 tiles or something for like a huge map, or maybe more. You could settle in this land, and they would all be free, unless over sea. You could pick and tiles, and say like one that might be 5 squares or up might have a plantation, not all of them. You could also use them for bargaining, or trade them for money.

I had posted this on another board. They are territories, but they have many differences from the type you posted. The main idea of territories, anyway, is a good idea.
 
If you don't want Ybbor comming down on you like a tonne of bricks ;), may I suggest you check out these threads before you continue this one :)!

http://forums.civfanatics.com/showthread.php?s=&threadid=85072

http://forums.civfanatics.com/showthread.php?t=106430

http://forums.civfanatics.com/showthread.php?t=105389

http://forums.civfanatics.com/showthread.php?t=84798

http://forums.civfanatics.com/showthread.php?t=100757

http://forums.civfanatics.com/showthread.php?t=93304

http://forums.civfanatics.com/showthread.php?t=84849

As someone fairly new to this forum, though, I am sure he will be kind and cut you some slack :D!
Anyway, I hope these help with consolidating your own thoughts on this issue :)!

Yours,
Aussie_Lurker.
 
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