Idea: simulation of the real world from the inter-borders political point of view

-Tomasz-

Explorer
Joined
Jun 11, 2005
Messages
102
Location
354km above Earth
Good day all,

I am aware that ideas concerning political parties have already been mentioned a couple of times. All of those ideas were based on replacing religions with different political options.

I am no computer programmer and I do not know how to use the computer language to write code or change game mechanics. That is why I only talk about the final outcome the player should experience in the following suggestions. Please, if you have any ideas about the subject share them here.

Most important of all, I would like to see if there are any ways of implementing these ideas into the game.



1. Political Parties.


After a certain technology is discovered, most (if not all) of the countries should go through a revolution resulting in the forming of different political parties (with different sides: left, right, greens, etc...). The parties origin from the bigger cities. In the beginning there are only two parties, but later on new parties would be formed. Their goal is to get the most votes in the elections that are every 20 (maybe 15, it depends) turns. From the election results, the parties are seated in the parliament. So even if the player's party will lose the elections, they will still be able to influence the way the state is run. The parties can take alliances. The ruling party has the power to order the cities what they have to build, etc...

The player can create the name of his party, create its flag/symbol from the different artistic options given by the game. He can also choose the side of the party (also if it is an extremist party: Nazis, Communists, etc...)
Of course, the player can name the party, create the flag and choose the side.



2. Law.


There will be different types of acts, rules etc... and their possible combinations. The different parties can propose them in the parliament, and then vote for their acceptance or refusal. The parties will make proposals typical to the side they represent. They can also ask to end a proposal that was accepted before (it had to be in the law for at least 25 turns) The goal of the proposals is to change the law so that overall situation in the country improves. Proposals such as “war”, “peace” and other that have to do with foreign policy, would have to be accepted by the ruling party, even if it doesn't constitue 51% of the parlaiment.



3. A radical party.


If a party represents a minority that is against the rest of the nation, and finds itself discriminated or just wants to form an independent state, it can try to separate that minority from the rest of the country. If the parliament accepts, a new state is found and bears the name of its biggest city. If not, the party has to make a referendum if the minority wants to enter a civil war. Then, if the minority accepts (over 50%) a new state is found, immediately at war with its mother country. (There is already a modpack: Revolution by jdog 5000 that includes a possibility of a new country spawning inside a civ.) Such minorities can be the parts of the countries themselves, or distant colonies. Now a case such as the Europeans in America that form an independent nation can result from the gameplay.



4. Advanced game mode.


The player can choose if he wants to start normally (4000 BC), or when the political parties are made (ca. 1800, the computer would play the game by itself until the player takes over as one of the parties ) or after (he can also be one of those parties that are formed later. He can also be a radical party.)



5. Social groups.


There are three social groups: the rich, the bourgeoisie, and the poor. The different social groups would be content and discontent from different reasons.



6. Revolution.


If a party has enough popularity in the poor social group and that group is discontent about the way the parliament works, it can make a call to arms. Such a call would result in forming a lot of conscripts throughout the country ( the number of the units would be proportional to the number of discontent citizens of the third group ). The party that will do the call will be in control of the units, but will lose its place in the parliament. If the uprising would fail, that party would be blocked for the next 20 turns ( or more ).



7. Foreign contacts.


Since different parties would govern nations throughout the game, only the symbol of the ruling party together with the frame in the color of the country would be shown during a contact (not the leaderhead). Only the ruling parties can make contracts like trade, etc... Other parties, however, that have access to the call to arms, or radical parties, can negotiate with their foreign counterparts as well as with foreign ruling parties. So sudden revolution in two bordering countries is possible, where the revolutionary parties would be allied.

Since the countries can separate, there should be a wde variety of colors.



8. Different Countries.


Since animated leader heads would be abandoned, there can be a bigger variety of countries (ex: Poles, Portugals, Numibians, etc...)



9. Unit upgrade.


The AI should upgrade its forces as fast as possible, so that cases of a warrior and a rifleman in one city won't happen.






If you have nay idea how any of this could be implemented into the game,
please share it.

Regarding the ideas themselves, I'm open to constructive criticism.




Tomasz
 
It should probably be linked to civics rather than technology. Representation and Universal Suffrage would be the ones I'd associate with it.
 
Well, I read through half of your ideas, and since CIV is that moddable it is possible.

However, getting votes makes you do decisions that you may not do otherwise.
Also CIV isn't the type of game for this stuff. Check out SuperPowers 2 if you like this.

Also these parties ideas are based on democratic government. What about Monarchs, dictatorships, republics??? It would be so beneficial to be a non-democratic government, since you wouldn't have to worry about votes, and wouldn't have to worry about non-elections.
 
Indeed, until a certain stage in devolopment, it would be wise to avoid a democratic government. However, once one country goes through a democratic revolution, it would make the democratic system more disirable in other civs. Take for example the effect of the French Revolution on the rest of the european continent. Of course in this case the diffusion of different idas was due to military and administrative factors. In civ we could just implement cultural and commerce exchange to do the same. Civ4 already implements the mechanism that when you choose emancipation, it will make your neighbours civ's citizens discontent. Why not do it to a government type?

Yes, I guess it would be better if the revoltion depended on civics. Then the same mechanism as with emanciaption, as I said above, could be used.


Tomasz
 
To me this is a good set of ideas, but is something that should probably be confined to a specific area of the world at a certain era. For example, industrial Europe. If you try to make it work for the entire world at different eras with different histories, it could get extremely complicated. (e.g.: this idea is looking extremely complicated, hard to implement, hard to balance, hard to teach to the AI, and possibly hard to play.)
 
Back
Top Bottom