Ideal Locations for Russian Cities

Not_a_bonobo

Chieftain
Joined
Oct 22, 2017
Messages
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After playing many games as Russia, I decided to make a map to use to place cities in and around Russia's historical area in the future in order to maximize :food:+:commerce:+:hammers: in cities' workable areas. I did not take into account maintenance costs and since I just meant to show what arrangement would maximize goods and I assumed that each city would eventually build a levee if it borders a river (as such, cities bordering rivers are preferred, though this only happened to change the location of one city that I recall, to where Kjusjur normally is from one square to the left).

Here is the result (ignore the names, they were automatically generated in WorldBuilder; also ignore a couple accidental deletions I made to the map):
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Usually it's just better of building like at most 12 cities. 5 on your core and the rest on Siberia. Russia is just like China, in that it can easily get killed by inflation/maintenance.
Also what kind of idiot builds a city too near of Kiev? It's not even on a coast. Novgorod or St Petersburg is better
 
Usually it's just better of building like at most 12 cities. 5 on your core and the rest on Siberia. Russia is just like China, in that it can easily get killed by inflation/maintenance.
Also what kind of idiot builds a city too near of Kiev? It's not even on a coast. Novgorod or St Petersburg is better

I actually build 'Tanjah' (think it takes the Novgorod name) alongside both Kiev and St. Petersburg, simply because it's core (might be the tile 1E). Conquer Poland and just shift all of 'Tanjah's' tiles to Poland. It doesn't occupy a tile Kiev or St. Petersburg can work, can grab a few they (and Moscow) can't work, and grabs some valuable tiles in Poland/Lithuania. Easily can grow to size 10 or so without taking tiles from Kiev or St. Petersburg and thereby provides core population to support extra cities from conquests.
 
Actually, the best would be to have as many cities as possible working their Big Fat Cross, meaning between two and four tiles apart from each other. This would mean less cities, but less maintenance and more growth and production. If built on Tundra tiles, they tend to have low growth and/or production.
 
I recognize that. This is just how to maximize stuff in the BFC, it doesn't take into account maintenance.
 
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