temurleng
Another Dumb Message
This thread is a one-stop shop where people can submit and look for new ideas for scenarios that they haven't seen implemented. Who knows, maybe someone's come up with an idea that solves a problem you ran into making your scenario, or makes it better.
To get it started, here's one I've been planning to do for a while (I've seen hints of it here and there):
"City Walls" doesn't necessarily have to be City Walls. They can be changed to other things to make them available later/earlier, enhance/reduce the impact of "City Walls" or encourage certain tactics-
1- Militia (or some sort of mobilized citizenry). Could be used to depict the greater support one people gives its government over another, such as Americans and British in Revolutionary War, or nationalist fervor (WWI). Would likely make "City Walls" cheaper.
2- Could be used to distinguish one set of units apart from another. Such possibilites are-
A- Differentiate between the first set of a revolutionary unit and subsequent refinements. Would allow the scenario creator to demonstrate the quantum leap in tanks, with WW1 tanks becoming obsolete with WW2 editions, practically forcing a reenactment of Blitzkrieg.
B- Demonstrate the vulnerability of unsupported armored units to explosives-armed partisans in confined environments, compared to the infantryman's ability to take cover and fight house to house. (advantage to infantry)
3- Other defensive emplacements, such as mines (antipersonnel, antitank or both), machine-gun nests, Palisades and Greek Fire. (similar to the Dragon's Teeth I've seen done)
4- Set apart those nations that rely on a standing, paid, voluntary army and those that use mercenaries or conscripts. Either the "City Walls" could be renamed "Local Garrison" (or something like it), or the walls could be mercs and career soldiers could get the "ignore Walls" flag.
To get it started, here's one I've been planning to do for a while (I've seen hints of it here and there):
"City Walls" doesn't necessarily have to be City Walls. They can be changed to other things to make them available later/earlier, enhance/reduce the impact of "City Walls" or encourage certain tactics-
1- Militia (or some sort of mobilized citizenry). Could be used to depict the greater support one people gives its government over another, such as Americans and British in Revolutionary War, or nationalist fervor (WWI). Would likely make "City Walls" cheaper.
2- Could be used to distinguish one set of units apart from another. Such possibilites are-
A- Differentiate between the first set of a revolutionary unit and subsequent refinements. Would allow the scenario creator to demonstrate the quantum leap in tanks, with WW1 tanks becoming obsolete with WW2 editions, practically forcing a reenactment of Blitzkrieg.
B- Demonstrate the vulnerability of unsupported armored units to explosives-armed partisans in confined environments, compared to the infantryman's ability to take cover and fight house to house. (advantage to infantry)
3- Other defensive emplacements, such as mines (antipersonnel, antitank or both), machine-gun nests, Palisades and Greek Fire. (similar to the Dragon's Teeth I've seen done)
4- Set apart those nations that rely on a standing, paid, voluntary army and those that use mercenaries or conscripts. Either the "City Walls" could be renamed "Local Garrison" (or something like it), or the walls could be mercs and career soldiers could get the "ignore Walls" flag.