Originally posted by SpiderZord
Thanks Ted & RufRydyr -
Ted Comment 1 - Format definitely needs some thought & community concensus... for example:
000: 4000 BC science 90%, lux 0%, research: Pottery [others here? gold?]
[Unit Movement Actions Section]
[?Separate Worker Movement/Actions Section]
[Techs discovered]
[Hut results (if any)]
[Diplomacy results]
[New Cities founded]
[City - Production, food, pop etc.]
I noticed that the GOTM logs had certain items in bold, such as city names & techs - do I need to upgrade the text box to a rich text box? Using the forum collective experience, a final form which is easy to read with the right balance of detail and logical grouping of data should be determined.
Comment 2 - I report the value directly from memory, so turn 0 = 4000 BC is Civ3 design, not my choice... I can change that if it bothers people.
RTF could be useful but only if it makes things easier to understand. Personally text only seems fine.
I think people will want different things from PTL. For myself I would rather have more information than less, though not all the info I would like is strictly required for a "Timeline"
Personally I would like a kind of "SitRep" (Situation Report) that gives an instant overview of my game: listing each City, it's population, production, food and commerce outputs, what s currently in production. A Summary of Research, Happiness, Domination and Culture status (Although the last two might be considered "too much info" by Cracker. We'll need to check.).
Following the above a list of unit moves converted along the lines:
Alice(worker) completes road, moves N, starts irrigation.
Bert (vet warrior, 4/4) moves SE.
Morning Cloud (reg Galey, 3/3) moves NW
I prefer the use of compass directions rather than absolute co-ordinates. That way, anybody can follow a timeline without haviiing to have a copy of PTL loaded. Sorry about the extra work
Hut results would be great as would contact/trade details. In fact everything in
RufRydyr's post would be welcome.
Edit:
I forgot to mention:
Required stuff (quoted verbatim from:
http://www.civfanatics.com/doc/civ3/cracker/quik_start/timelines.htm
You can go into lots of detail or you can just hit the minimum information that will help people follow your great examples of management and leadership skills. If you go into detail, try to follow an example that includes the required information up at the front of your timeline entry for any given year and then expand on that information in subsequent sentences, paragraphs, or cells.
Six events are so important to understanding the game, that we wish to label them as required elements in any timeline:
When you locate a goody hut report its location, when you open it, and what you get out of the hut.
Example: 3950 BC popped hut on mountain east of town and got a settler.
When you meet another civilization, describe the encounter and what you learn about your rival.
Example: 3750 BC Our scout caught sight of a Chinese warrior and we met Mao.
Holy crap! Mao already has five cities, knows Abe, Libby, and Joan and is ahead of us by six techs.
When you engage in >any trade event, describe the exchange whether it succeeds or fails.
Example: 3600 BC contacted a polite Mao and bought Pottery for 45 gold leaving 15 gold in our treasury.
If you establish embassy/conduct diplomacy describe the events, the costs, and anything you learn.
Example: 3700 BC established an embassy in Beijing for 25 gold & revealed that Mao has Silks near his capital.
Plus the town is already at pop 3 and Mao is building the Pyramids. Howd he do that?
Describe any adjustments you make to research or luxury spending rates.
Example: 3450 BC turned research down to 0% to build cash
3200 BC treasury is now up to 52 gold so turned research up to 100% for Alphabet in 6 turns.
Describe any technology research decisions.
Example: 3900 BC popped alphabet out of a goody hut, so switched research from the Wheel to Writing.
There are a couple of other points made on the page, so you might like to have a look yourself.
Again, anything I can do to help just let me know.
regards
Ted