BuchiTaton
Emperor
- Joined
- Jul 8, 2019
- Messages
- 1,229
CIV6's districts are in general a successful gameplay element that add to the strategic use of the map, additionally they also provide extra flavor to some civs in this game. These aspects could be exploited more systematically in CIV7 with unique districts that allow to have duplicates of some buildings since these civ specific districts would no replace any regular district.
Some exaples with the main civs from the Americas:
> MAIN STREET (American UD)
Its buildings are Town Hall (Meeting House), Saloon (Theater) and General Store (Bank).
Double immigrant attraction.
> CALPULLI (Aztec UD)
Its buildings are Chinampa (Farm), Telpochcalli (Barrack) and Tianguis (Market).
Can be build on lakes for extra food.
> WITZOB (Maya UD)
Its buildings are Observatory (Library), Ballcourt (Arena) and Pyramid (Temple).
Extra science from adjacent natural wonder.
> TAMBO (Inca UD)
Its buildings are Kallanka (Fort), Qullqa (Granary) and Acllahuasi (Worshop).
Can be build on mountains linking trade routes.
Plus another possible option from the region...
> HACIENDA (Mexican UD)
Its buildings are Ingenio (Plantation), Capilla (Shrine) and Lienzo (Stable).
Extra production from adjacent farm or pasture.
Like you can see these districts cover 3 different aspects of those civs saving us from unidimensional designs.
So which ideas of Unique Districts could be added for others civs?
Some exaples with the main civs from the Americas:
> MAIN STREET (American UD)
Its buildings are Town Hall (Meeting House), Saloon (Theater) and General Store (Bank).
Double immigrant attraction.
> CALPULLI (Aztec UD)
Its buildings are Chinampa (Farm), Telpochcalli (Barrack) and Tianguis (Market).
Can be build on lakes for extra food.
> WITZOB (Maya UD)
Its buildings are Observatory (Library), Ballcourt (Arena) and Pyramid (Temple).
Extra science from adjacent natural wonder.
> TAMBO (Inca UD)
Its buildings are Kallanka (Fort), Qullqa (Granary) and Acllahuasi (Worshop).
Can be build on mountains linking trade routes.
Plus another possible option from the region...
> HACIENDA (Mexican UD)
Its buildings are Ingenio (Plantation), Capilla (Shrine) and Lienzo (Stable).
Extra production from adjacent farm or pasture.
Like you can see these districts cover 3 different aspects of those civs saving us from unidimensional designs.
So which ideas of Unique Districts could be added for others civs?