NankingDan
Chieftain
- Joined
- Dec 12, 2002
- Messages
- 79
First of all, I'd like to apoligize for another "ideas for Civ 4 Thread" and thank everyone who can sit through the length of this post. Also, your feedback is appreciated, especially if you work for Firaxis and want to give me lots of money. Without further ado:
1)Improved Units: How about making marines and paratroopers A bit more powerful? How about making infantry units less defensively powerful and making machine-gunners the main defenders of the era ( though machine-gunners could not upgrade. )
I'd like to see the range of cruise missles increased a little too and make them able to launch from carriers or Aegis cruisers. One thing I would love is for the Guerilla ( Hopefully a tad more powerful)able to execute ambushes. The way I see it, Guerillas could be INVISIBLE on jungle and mountain terrain, thus suprising any enemy unit that passes into those tiles (perhaps they could get an "ambush" combat bonus). I can also see other units able to, instead of "fortify", "ambush" with similar effect. Perhaps the moving player could use some sort of "scout" command to foil ambushes...I'm getting carried away here. Helicopters that can pick up wounded units would be very nice too. Lastly, Krytan's style of having more than one unit in a tile creating a formation is brilliant.
2) The concept of Immigration/emmigration. How about instead of just culture-flipping a neighbor's city, You will be awarded for high culture, luxuries, and happiness by having a neighboring city actually lose population, form an "emmigrant" unit and have it join your population? Of course, you could always turn them away at the border....
3) A city rife with poverty, unhappiness, and corruption could have "criminals" in their population. Criminals don't do any work, and can't be converted into entertainers etc. Only a police
station, courthouse, or expensive sting operation
can remove them ( maybe into a "prison" improvement?").
4) A concept of individual rights! I'm thinking six or eight "rights" on the domestic screen.
Giving people more rights would make them more happy, and people would protest often about them.
For example, if you outlaw slavery, you will not be able to use captured workers. However, ethnic minorities in your cities would no longer be pissed off about you enslaving their nationality's
workers and people would be happier in general. It
would be a cause and effect relationship.
4) New Units: Already mentioned the machine-gunner. Perhaps a commando that is powerful, can do airdrops and amphibious, and has a free pillage ( I.E. pillaging improvements does not cost them their turn or movement.) Of course, new units to go with new civs.
5) Equipping units: Make your units more powerful
by spending gold to give them the most modern tools, providing you have the resources. This is done from the military advisor's screen. An example is "equipping" all your fighter plane units with torpedos to give them a 50% combat bonus against ships.
6) Improved diplomacy: How about mutual non-agression pacts? Secret alliances? Police actions like telling another leader "stop your war against India or feel my wrath!"? The ability to give your allies military units like in Civ 2? How
about peace treaties that place restictions on how
many military units an enemy can have (like the treaty of Versailles)?
7) New great leaders! My favorite, if least practical idea. Don't even begin to ask me how these new "great leaders" would be created, cause' I have no idea (though I would love feedback)!
:A great religious leader that causes an overwhelming cultural force in the city he resides. Neighboring cities could be gobbled up, or many people would Immigrate to your city on a pilgramage to see the great prophet. Likewise, you could use up (martyr?) your prophet and potentially spark off a golden age. He could maybe have a lifespan of 20 turns, a novel concept!
:A great political leader that drastically lowers corruption in the city he resides. He could be used up by "stealing" gold or a resource from
another civ. Also, if he is captured or bribed (see the "improved espionage" section below) he potentially could start working for somebody else!
:A great scientific leader. He could double science output in the city he resides or be used up to gain a free advance. He too could potentially be captured or bribed by an enemy civ
(my inspiration was the fight to employ German scientist after WWII).
8)Improved espionage. Assasinate enemy leaders. Bribe enemy leaders or units to defect. Try to copy or steal a resource.
9)Revolutions, like the American or timor revolution. Instead of just going into anarchy for awhile when your people grow so unhappy they revolt, the revolting city would actually declare itsself independent and a new civ would appear! The newly formed nation would be one of the same culture group as you that is not already in the game. Perhaps such revolts could be tied heavily to the concept of "individual rights" mentioned above...
10)New resources, techs, units, civs, terrains, wonders, improvements ets. Everyone has ideas of their own about these that are all good, so I don't feel the need to elaborate.
Phew... That's about all, If you're still here.
Sorry, again, for the length of this thread and thanks for sticking through it! I hope you all give me feedback about these ideas, and I would be delighted to here some of yours. Hopefully, at least a few of these will make it into the next installment of Civ....
1)Improved Units: How about making marines and paratroopers A bit more powerful? How about making infantry units less defensively powerful and making machine-gunners the main defenders of the era ( though machine-gunners could not upgrade. )
I'd like to see the range of cruise missles increased a little too and make them able to launch from carriers or Aegis cruisers. One thing I would love is for the Guerilla ( Hopefully a tad more powerful)able to execute ambushes. The way I see it, Guerillas could be INVISIBLE on jungle and mountain terrain, thus suprising any enemy unit that passes into those tiles (perhaps they could get an "ambush" combat bonus). I can also see other units able to, instead of "fortify", "ambush" with similar effect. Perhaps the moving player could use some sort of "scout" command to foil ambushes...I'm getting carried away here. Helicopters that can pick up wounded units would be very nice too. Lastly, Krytan's style of having more than one unit in a tile creating a formation is brilliant.
2) The concept of Immigration/emmigration. How about instead of just culture-flipping a neighbor's city, You will be awarded for high culture, luxuries, and happiness by having a neighboring city actually lose population, form an "emmigrant" unit and have it join your population? Of course, you could always turn them away at the border....
3) A city rife with poverty, unhappiness, and corruption could have "criminals" in their population. Criminals don't do any work, and can't be converted into entertainers etc. Only a police
station, courthouse, or expensive sting operation
can remove them ( maybe into a "prison" improvement?").
4) A concept of individual rights! I'm thinking six or eight "rights" on the domestic screen.
Giving people more rights would make them more happy, and people would protest often about them.
For example, if you outlaw slavery, you will not be able to use captured workers. However, ethnic minorities in your cities would no longer be pissed off about you enslaving their nationality's
workers and people would be happier in general. It
would be a cause and effect relationship.
4) New Units: Already mentioned the machine-gunner. Perhaps a commando that is powerful, can do airdrops and amphibious, and has a free pillage ( I.E. pillaging improvements does not cost them their turn or movement.) Of course, new units to go with new civs.
5) Equipping units: Make your units more powerful
by spending gold to give them the most modern tools, providing you have the resources. This is done from the military advisor's screen. An example is "equipping" all your fighter plane units with torpedos to give them a 50% combat bonus against ships.
6) Improved diplomacy: How about mutual non-agression pacts? Secret alliances? Police actions like telling another leader "stop your war against India or feel my wrath!"? The ability to give your allies military units like in Civ 2? How
about peace treaties that place restictions on how
many military units an enemy can have (like the treaty of Versailles)?
7) New great leaders! My favorite, if least practical idea. Don't even begin to ask me how these new "great leaders" would be created, cause' I have no idea (though I would love feedback)!
:A great religious leader that causes an overwhelming cultural force in the city he resides. Neighboring cities could be gobbled up, or many people would Immigrate to your city on a pilgramage to see the great prophet. Likewise, you could use up (martyr?) your prophet and potentially spark off a golden age. He could maybe have a lifespan of 20 turns, a novel concept!
:A great political leader that drastically lowers corruption in the city he resides. He could be used up by "stealing" gold or a resource from
another civ. Also, if he is captured or bribed (see the "improved espionage" section below) he potentially could start working for somebody else!
:A great scientific leader. He could double science output in the city he resides or be used up to gain a free advance. He too could potentially be captured or bribed by an enemy civ
(my inspiration was the fight to employ German scientist after WWII).
8)Improved espionage. Assasinate enemy leaders. Bribe enemy leaders or units to defect. Try to copy or steal a resource.
9)Revolutions, like the American or timor revolution. Instead of just going into anarchy for awhile when your people grow so unhappy they revolt, the revolting city would actually declare itsself independent and a new civ would appear! The newly formed nation would be one of the same culture group as you that is not already in the game. Perhaps such revolts could be tied heavily to the concept of "individual rights" mentioned above...
10)New resources, techs, units, civs, terrains, wonders, improvements ets. Everyone has ideas of their own about these that are all good, so I don't feel the need to elaborate.
Phew... That's about all, If you're still here.
Sorry, again, for the length of this thread and thanks for sticking through it! I hope you all give me feedback about these ideas, and I would be delighted to here some of yours. Hopefully, at least a few of these will make it into the next installment of Civ....