Ideas for Civilization 4

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GRAPHICS!!!
Still too cartoony. At least the city graphics. They look like giant square blocks that have been dumped on the map. Thay should look like something you might see on a NASA satelite photo.
Have you played SimCity 4.. if you look at the regional map in SC4 those cities grapihics would look good.
When you view you city in the later ages it should start to look like a modern city with a sprawling metropolitan area instead of just a few skyscrapers in the corner to symbolise it.

IMHO I like cartoony graphics (simcity 2000 looked great) and think that those would-be-realistic-graphics sucks. Especially Simcity 3000 & 4 looked damn ugly.


MILITARY COST!!
As it is now military units cost 1 gold per/turn, thats for any unit.
How can I infanty soldier cost the same amount to support as a tank or air craft carrier.
They sould make a cost system.

Nice idea. Cant you tweak it?
 
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MILITARY COST!!
As it is now military units cost 1 gold per/turn, thats for any unit.
How can I infanty soldier cost the same amount to support as a tank or air craft carrier.
They sould make a cost system.
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Great, It's a very good idea !
Units have different costs to be produced and should have different costs to be maintained.
 
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Originally posted by wtiberon
I played a game that took natural disasters into account. It was called Romance of the Three Kingdoms. It was alright but mostly it was annoying. You would build up an army or city and BAM a disease would wipe out half your population and army. Or a tsunami would kill your production. The only thing that might be alright is if you city gets too big early in the game disease would wipe some of them out.
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You should be able to tweak it (with CivEdit) of course.
the diseases should only hold for citizens of course
 
Man this thread is still alive wow....Disease already is in use for jungle and floodplains...which brings me to another point there should be a way to chose which tiles to exclude from a game. For example I get annoyed by how much Jungle and desert can take up a land and would like to be able to exclude those two from my map....to do this I should just be able to unselect(or select) these at the launch window. I know you can do this in the editor (I'm assuming) but it would be easier and better for MP games if it became an in game option. This could work also for Middle Age, Industrial, and Future Starts.
 
The science tree should be expanded and if not totally randomised should certainly be non-linear and no longer identical and set in stone for every single Civ. This could allow for such real life incidences such as Heron, the great inventor of Alexandria, inventing the steam engine around 100 BC and using it as an amusing toy and of course the Chinese inventing gunpowder and using it solely for fireworks! You could always trade your quantum leaps for gold and other techs. I think I'd rather like stumbling around in the dark during the middle ages attempting to build sewers whilst a civ like the Romans have already had them for two thousand years.
 
The science tree should be expanded and if not totally randomised should certainly be non-linear and no longer identical and set in stone for every single Civ. This could allow for such real life incidences such as Heron, the great inventor of Alexandria, inventing the steam engine around 100 BC and using it as an amusing toy and of course the Chinese inventing gunpowder and using it solely for fireworks! You could always trade your quantum leaps for gold and other techs. I think I'd rather like stumbling around in the dark during the middle ages attempting to build sewers whilst a civ like the Romans have already had them for two thousand years.


You have a good idea with excellent examples to back it up. And I feel vindicated after being shot down (and ignored in another thread not worth pointing out) for suggesting there may be room for improvement in the tech tree.

I also like the ideas of hidden tech tree or beekers designated to a particular tech.

I'd also like to cast my vote for negotiable trade routes/rites of passage.

And of course the whole thing where you get blamed when someone else prevents you from honoring a trade agreement should be corrected.
 
Improve the tech tree, add more rearrange some.

Democracy for example. I don't care what era you want it to be in (good arguments all around on this) but remove banking as a requirement.

Democracy is not capitolism, and capitolism is not, and doesn't require, democracy.

What does banking have to do with the cost of my vote? ;)
 
After each government change your bad-reputation should expire (for around 75% so you wont start with a n entire clean slate).

Note that you cant change to often to cheat cause if you change to often then you become unreliable
 
Originally posted by Ultraworld
After each government change your bad-reputation should expire (for around 75% so you wont start with a n entire clean slate).

Note that you cant change to often to cheat cause if you change to often then you become unreliable

I don't know about this but I do think that nad deeds done in the past should fade away as time goes by. I hate being told in 2030 AD about some atrocities that I committed in 3000 BC. Even my family would not hold a grudge that long.
 
Actually I havnt time to read all posts so I apologize if shall be repeated.

I offer to add religious and written attribute of civilizations. Then if civilization gain the
technology of system of writing or religions itself, that it chooses the religion or alphabet by
default, but if it bringing this by the trade, or other by the same way, that it gains the system of writing
or a religion that nation, from which this came.
The Principle this in that that civilizations with alike religion or system of writing more friendly.
Let religion of civilization can define its specifics:
Religion of Sun = Scientific
Religion of fire = militarists
Religion of Earth = industrial
Religion of water = expansionists
Religion of sky = trade
Religion bestial = religious

Christianity = industrial
Buddhism = trade
Islam = expansionists
Sinto(Japan) = militarists
Iudaism(Israel) = scientific
Hinduism = religious

Sorry for my english
 
If enemy on territory of the city, that one city laborer becomes unhappy.
If enemy has attacked the city, that appears probability of death of one or
more city laborers, and migration of unhappy laborers to nearest city,
where there is greater amount of happy town laborers.
But if in nearest cities similar situation, that these city laborer
can emigrate in nearest friendly country.
If in city occurs the civil disorder, that one or more unhappy laborers migrate on principle, described before.

Sorry for my english
 
If you conquer e.g. Birmingham (a former english city) from the germans, you should have an option to liberate the city and hand it over to the english. Thereby the english will be very grateful and a very close friend in the future..
 
How about adding more depth to bombardment? To make it more realistic, perhaps you coul have differnent levels of bombardment. Such as in the beginning of the game, when you have catapults, you could target an improvement of the town, if it was damaged, it would lose a certain amount of shields and the city would have to build the thing back up again, representing the projectile putting a huge hole in the ceiling of the library, because seriously, i don't believe a medium sized boulder could obliterate an entire set of walls, of course the bombardment could still miss.
When the weapons become more advanced, the more damage the unit could inflict, such as a Radar Artiller could reduce an entire research lab to about 10 or 11 sheilds above zero.
 
Great Ideas. But i think the only way to make the best civ game is if it is made by the fans. I'm not expecting the anouncement that civ 4 is coming up, so i think the fans should come together and make this game. We should form a community of civ-fans with some C++ experience to create civ4 with all your ideas, it would be the best game ever.
 
For example, if you have one oil resource you can only build 50 or so units that use fuel (tanks, planes, ships, etc). I really hate the idea of an entire nation being able to be supported by one oil field. The same for the other vital resources.

I got a much better idea which will suit your needs.
The same resources should have a different dissapearance probabiliies.

eg: If you got 2 tiles of iron one iron-tile should have a diss-prob. of 0.5% and the other of 1.1%.
 
Originally posted by FedorR
Great Ideas. But i think the only way to make the best civ game is if it is made by the fans. I'm not expecting the anouncement that civ 4 is coming up, so i think the fans should come together and make this game. We should form a community of civ-fans with some C++ experience to create civ4 with all your ideas, it would be the best game ever.

Of course, this little thing called copyright means it couldn't literally be Civ4. But then, I don't think it needs to be. The opportunity to rethink the whole thing from the ground up, is probably a good thing. And to be sufficiently original, it only needs to be as different from Civ as Civ was from Empire.
 
Tile buying. YOu could go to the diplo screen and click on the tiles you want to buy. THen click the deal button and see if you can buy tiles. IT just buggs me when i get this.


# = My land(greek)
%= China land(china)
G= Greek city
C= China City
#####%%##
#####%%##
##G##%%##
#####%%##
##########

i WILL FINISH THE MAP LATER.
 
Zones of control for navy units so you dont need a ship in every coast tile to block the harbor of the enemy.
 
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