Ideas for longbowman upgrade

Wolfwood

Elite Commander
Joined
Sep 5, 2003
Messages
670
Location
Finland
It seems to me that the jump from a longbowman into a guerrilla is a long one, and that we should have some unit inbetween, especially in mods where the middle ages are further removed from the industrial age and there are fusiliers, musketmen, dragoons etc. running around between longbowmen before the guerrilla arrive...

I'd appreciate any ideas of units that might represent an upgrade for the longbowman for the c. Renaissance period.
 
What I did: Longbowman goes to Irregular Infantry (comes with Flintlock, uses Steph's AC Bucchaneer as unit, cost 40, needs Saltpeter, 3/3) ----> goes to Partisan (Replaceable Parts, SOE's Partisan, moves 2, no terrain penalties in Woodland, Hills, Mountains; 5/4, no ressources needed, cost 50, costs 1 population but can join city) ----> goes to Guerilla.
 
Longbowmen were "obsolete" by the time the flintlock became used in the 1600's. The last "modern" army (of the time) to use them was England (of course), and they gradualy phased out the bow by the 1500's, due more to social and political pressure rather than military impracticality. There is debate whether or not it the longbow still could have played a serious role on the battlefield 1, 2 or 3 hundred years after it was retired. Flintlock type infantry or riflemen are both possible upgrades.
 
The crossbow is the logical middle age upgrade from the ancient age archer. The Longbow is really more of an English UU. I'm guessing in the Civ developers mind they are more or less interchangable. To me it makes sense that they do not upgrade to an industrial age unit. They represent a highly trained specialist that were replaced by easily trained and rercuited musketman which is a more logical upgrade of the pike man. Perhaps if there were either a light infantry or grenadier/guards unit that would be a suitable upgrade for the longbow or medieval infantry. Im not sure why this flow does not follow through all the ages. Attack infantry (swordsman/medieval infantry/marines) Defensive infantry (spearman/pikeman/musketman/rifleman/infantry) Cavalry (horseman/knight/cavalry) Maybe the archer should upgrade to a rifleman of the napoleonic type, slow loading therefore poor defensively but with a ranged attach. The progression would be (spearman/pikeman/arquebusier/musketman/infantry), (archer/longbow/rifleman/mechnized infantry or maybe paratrooper), (swordsman/medieval infantry/grenadier/marine) and yes, cavalry should upgrade to tank. This would be easy to change by using the graphics that come with the Napoleonic scenario in conquests. Just my thoughts
 
The crossbow and bow were used in unison for a long time. For my personal mod, the Ancient Archer upgrades to Medieval Archer (AOK) as an Attacker at the same time the crossbowman enters the scene as a defender. The longbowman is the British UU with better skills compared to the Medieval Archer. Works very well.

Just some thoughts.
 
In GATTM Longbowman upgrades to Line infantry, a napoleanic unit. It has equal attack and defense and defensive bombard.
 
No, not nessicarily. Longbows anre very powerfull, but take alot of time and effort to train in. Crossbows.. not so much.
 
Like Goldflash said. Crossbows were basically your first "firearms" in the sense that you could easily train men to use them (point and click), but although they were very powerful at a short range, they basically had shorter range than longbows. In addition, they crossbows were slower to reload, which is why I'm intriqued by the idea of having them as a defensive unit.

Ares de Borg: which unit graphic are you using for the medieval archer? Also, I could not find the buccaneer graphic that you referred to earlier - could you point me to it?

As a "Renaissance" upgrade for the longbowman/medieval archer, I like the ideas of irregular infantry by Ares de Borg and line infantry by Goldflash the best thus far (which unit graph are you using, Goldflash?). Also the arquebusier seems to fall into this same line of suggestions...

In addition, does anyone have ideas of how to apply this idea for other culture groups (asian, african, american...)

I also realised that I have no Renaissance period upgrade for the medieval infantry...
 
for line infantry... Its... um... either one of the units from the Napolianic Conquest or a really old unit by Dark Sheer or somebody. can't remember.

In that vien

The Midieval Infantry upgrades to Grendaier, another Napolianic Style musket man.. This one I know is fromthe NapCon.. its the guy that is the 'French Gaurd' infantry and what not.

And

Musket Infantry is tha upgrade to the Musketman. Also a flintlock dude.
 
In my mod (currenty in progress) the longbowman is a defensive unit and upgrates to the arquerbuser (using the old musketman grafix), in the middle of the rennassient era (With the pike and the Musketman as offensive unit, the bombard as artillery). At the end of middle ages cams flintlock and all the variaty of napoleonic units (Grenadier, Line infantry, Fussiler, Cannons, Etc)
 
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