Ideas for the next expansion (if there will everr be one)...

Grey Fox

Master of Points
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Some of these things were things that some of you might have expected in Play the World.

Firaxis has said that there might come another expansion of this expansion do good. And they also said that this expansion is selling good. And if they want the next expansion to sell, they would want it to be released in 8-16 months, which means they have to be developing it now or start to develop it soon.

So, here comes some Ideas of what should be in it.

Diplomatic Settings
We should have the possibility to set diplomatic settings in the start of the scenario. And put restrictions on them.
Like a world war scenario. You don't want germany to sign peace with poland on turn 2, right?


Events
We should have the possiblity to set eventTriggers, that triggers specific events. Like in a WW2 scenario, we might want Germany declare war against Soviet after having an alliance with them when they reach a specific point in the game. We want America to enter the war some day, instead of the beginning.

We want to be able to tell a story with text, and maybe even sound. Maybe even animated cut-scenes in game á la RTS.
Or even a FMV, when something special happens in game.


Units
They should create Culture specific units, like pikemen for the Asian civs. ON ALL units.
And also make it possible for civs to have 2 different units with the same name.
Like I'm trying to do with my Graphics Flavor Mod.


Pacts
We should be able to form pacts, a deeper form of alliance where your allied civ is considered almost as important as yours.
In a pact you should be able to to move your units on the same tile as your pact-member, being able to defend his cities and units. You cannot declare war against your pact-member, not even through MPP. All civs your pact member declares war against, you will also be in war with.
You cannot sign any form of agreement against your member civ, like a trading embargo. In fact, resources could be shared and used by all civs in the pact, without trading.


Golden Age
I want the Golden Age to be more moddable. Right know you can only change the turnlenght of it.
I want to be able to create Era specific golden ages. So that a civ can get 4 golden ages, 1 in each era. (10 turns each)


I'm sure you have more Ideas.
 
Priests
Now there are tax (wo)men, entertainers and scientists. It should be possible to assign a citizen to become a priest and thus add culture per turn to your total.

More opponents
Without having to resort to the editor, it should be possible to assign more than 8 civs to a game. Since it would clutter up the screen to have it customiseable, it could be that all civs over 8 are randomly assigned, or a pop-up screen where you can select all 24 slots if you want to go that far.

Resources on water
As discussed in another thread recently, some resources (oil) could be available on water, with some floating colony (drilling platform) on top to connect to a city with a harbour. And no, I don't mean the drilling platform that is available as city improvement to get shields from nearby coastal squares.

PS Not to contaminate the discussion before it even started, but it seems quite reasonable to make such things in a PtW-patch instead of a new expansion worth $30 again.
 
Diplomacy - Be allowed to give gifts of military units to others.

Naval Fleet - Be allowed to make naval "Armies" or Fleets. With 4 or whatever ships for 1 unit.
 
expanding on the idea of pacts, which i like. when you capture a city in which the majority nationality is that of your "pactmate" that city should be liberated for your pactmate.
 
Originally posted by joycem10
expanding on the idea of pacts, which i like. when you capture a city in which the majority nationality is that of your "pactmate" that city should be liberated for your pactmate.
I agree on that part. Another idea:

The Peacemaker

You should be able to stop a war between 2 other civilizations. With diplomacy, military power etc... Don't know exactly how it should be done, but it should be possible.
 
Improve Naval Aspect

I usually build ships because I like them. The problem is, I don't have to. It simply shouldn't be that I can win without building a single ship, and sometimes pretty easily, too. Give me something to do with my ships. Anything.

Naval ideas:

Blockade: Current on/off blockade system is, well, not fun. An alternative could be that you park your ship inside the enemy city radius and you have a "somewhat effective blockade" that has an X% chance of cutting the trade route for that turn. Adding other ships would increase the blockade percentage. No blockade was ever 100% succesful and even the poorest blockade had some effect. Obviously the rep hits for breaking trade contracts would need to be modified. A blockade should also dislocate all workers from the sea tiles even if the blockading ships occupy only one tile. A blockade duty includes going after and sinking fishermen and merchants foolish enough to leave the port.

Patrol: If a ship is set to patrol it would remain on sentry duty and have a kind of ZOC, say 1-2 squares depending on the ship and the tech level. No ship (whether from an enemy or a friendly civ) could enter this ZOC simulating that the patrolling ship is acting as a coast guard. Of course, you could always just attack the patrolling ship but that's war.

Privateers: The "logical bug" of allowing a privateer unit to occupy the same tile as another naval unit from the same civ ought to be fixed. Allows an exploit: make ROP with a civ, escort your privateer with a standard ship, and presto you have a fleet that can attack your ROP partner without causing a war and without your opponent being able to attack back as that would mean attacking the standard ship and breaking the peace treaty... And while at it, the privateer unit needs some improvement, too: how about adding some historical jobs for them, like capturing other ships, raiding a coastal city (and I mean raiding as in stealing gold, not merely attacking it), plundering a naval trade route (for example an X% chance of getting "a cut" from a per turn deal of other civs).
 
make the internet a small wonder and have the SETI program require the internet, of course change their effects...

obviously SETI should be a global science effect, don't you remember SETI@home?

the game goes up to 2050 but the techs only go to five years ago... I wrote this for a thread it strategy and tips "helicopter tactics" and I figuer it applies here
---
Originally posted by MTheil3508
My guess is that Firaxis wanted to make it realistic. You don't see Bradleys unloaded from Hueys.

bradley's no, they wiegh 25 tonnes, but Strykers are only 16, small enough to be grabbed by a chinook or c-130 herc (but you can fit 4 into a c-5), in fact that's half the logic behind the stryker, deployability, mobility (it's not tracked like the bradley, quicker on roads, a little slower off, which is fine because the whole world ends up roaded by the end of the game). The other half of the logic is that the stryker doesn't fill any spesific roll, it's just the body, it can be equipped to fill almost any other roll. they have everything from logistics and command and controle to APC, fire support and anti tank variants...
---

it's only one example but I could think of many others.

joycem10-->they could when you capture a city give you one more option, "liberate city" returning it to it's origional owner, which would have fairly obvious effects on your karma...
 
I like all then idea´s, here is mine

Bloody Revolution

When most of the cities enter civil disorder there should appear some rebels(barbarians) with these stats:

Anciant: A2.D1.M1
Medival: A4.D2.M1
Industrial: A6.D4.M1
Modern: A8.D6.M1

they should all have "all terrain as roads" and whenever they capture a city a revolution will start, the units will disappear.

Barbarians

Mentiond many times before the barbarians should upgrade, but only the barbarians close to the civ´s, it would be weird sailing to a remote island and find MA Barbarians.

Religion

There should be some kind of special abillity for each religion. Here is my suggestion:

Islam: Jihad-smaller unit costs when in war with a non-islamiv civ.
Cristianity: Not sure, something with imperialism, to show the imperialistic european countries.
Buddhism: Happier people, becorse this is an anti-war religion.

I do not blevieve there should any more religions becorse these are the only one that are representet by civ´s(India could be Buddhistic)

Goverments

AI should always choose their favorite goverment if possible and never choose their shunned goverment, this would balance the game more.

Also each goverment should have its own UU, im not sure what they should be but i think its a good idea. This will also have make the game more fun as you would have to choose beteween a good gov with a bad UU or a bad gov with a good UU.
 
I can't agree more about the event scripting and diplomacy. I always read about new "scenarios" for Civ 3, but to tell the truth there is not one real scenario for Civ 3 if you consider the quality of scenarios in the late civ 2 phase. For this reason I am sure, the next expansion will be something like "Fantastic Worlds" (the 2nd Civ 2 add-on) for Civ 3.
 
A new design for the foreign advisor screen showing more than 8 civs.

Bombers can definetly sink ships (pearl harbor).
 
So you say you want a revolution? :king:

Real Revolution

When you hit the "revolution" button to change your government type your empire splits: You command the Revolutionists, make up a new Civ name, and control half of the original cities and units. The AI commands the Loyalists with the original civ name and controlling the other half. Of course, you are now at war, and hate each others guts with the worst possible diplomatic moods.

Then it's your job to unite the Empire again. If you can.

Now, _that_ would give you a challenge and really make switching governments an option not to be used lightly.

And it would also solve the age old civ problem of how to get the Americans splitting from the English. :)
 
Maybe it should have been made in a patch, or fore a new expansion. I want a ability to remove those huts in my games, with barbarians enabled. As it is now, you can only turn it off, if you do the same with the barbs. :(
 
Originally posted by Pembroke
So you say you want a revolution? :king:

Real Revolution

When you hit the "revolution" button to change your government type your empire splits: You command the Revolutionists, make up a new Civ name, and control half of the original cities and units. The AI commands the Loyalists with the original civ name and controlling the other half. Of course, you are now at war, and hate each others guts with the worst possible diplomatic moods.

Then it's your job to unite the Empire again. If you can.

Now, _that_ would give you a challenge and really make switching governments an option not to be used lightly.

And it would also solve the age old civ problem of how to get the Americans splitting from the English. :)

What about all the Religious civ´s? They would become pretty bad that way.
 
Originally posted by Yoda Power


What about all the Religious civ´s? They would become pretty bad that way.
Yeah, a revolution is something that has to be avoidable. If you loose half your civ when switching, I would probably play Despotism the entire game...
 
Ofcorse some new civs too.

There is currently 24 civ´s and i would add 8, so there should be 32 civ´s. There are 5 culture groups so 6 civ´s for each culture group, european and middle eastern would get 1 more than the other.

Civ´s to add

European: Poland
Middle eastern: Ethiopea and Uzbek, i really think that part of the world needs to be representet.
Asian: Khmer
American: Inca, Polynesia and Maya
Medditaranian: Portugal, yes yes i know its not medditaranian but its my best choice.
 
Originally posted by Yoda Power
Ofcorse some new civs too....
....
Civ´s to add...
....
American: Inca, Polynesia and one south american

I think the civ you mean is Maya.
 
This is the civ's I have added into it, and whold like to see them in an expansion:
Asia: Polynesian-Vietnam or The Huns
Europeen: Scotland
Mediterraen: Israel or Saracens
Africa:Ethiopians
America: Incas
I also want more differents kinds of resources and lux to boost the trade a bit.
 
The ones I'd like to see are:

Americas: Inca (religious, industrious?), Maya (?,?)
European: Poland (scientific, expansionist?)
African ("Mid-East"): Ethiopia
Asia: Polynesian, Australian (ok, so that's it's own continent)

Maybe make the first trait the dominant trait.
Include a 5th culture: African (maybe a Clay-Palace)
 
I'd love to see revolutions because the only things that really happen when you are in civil disorder is that your people are unhappy so you lose money and production, and if forget to fix it, maybe an improvement. I'd like to see like a quarter or a third (depending on the severity of civil disorder) to split away kind of like what happened during the American Civil War.
 
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